M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter Class Reference

Public Member Functions

 AccompanyingCharacter (LocationCharacter locationCharacter, bool isFollowingPlayerAtMissionStart)
 
bool CanEnterLocation (Location location)
 
void AllowEntranceToLocations (Func< Location, bool > predicate)
 
void DisallowEntranceToLocations (Func< Location, bool > predicate)
 
void AllowEntranceToAllLocations ()
 
void DisallowEntranceToAllLocations ()
 

Public Attributes

LocationCharacter LocationCharacter
 

Properties

bool IsFollowingPlayerAtMissionStart [get]
 

Constructor & Destructor Documentation

◆ AccompanyingCharacter()

TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AccompanyingCharacter ( LocationCharacter  locationCharacter,
bool  isFollowingPlayerAtMissionStart 
)

Member Function Documentation

◆ CanEnterLocation()

bool TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.CanEnterLocation ( Location  location)

◆ AllowEntranceToLocations()

void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AllowEntranceToLocations ( Func< Location, bool >  predicate)

◆ DisallowEntranceToLocations()

void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.DisallowEntranceToLocations ( Func< Location, bool >  predicate)

◆ AllowEntranceToAllLocations()

void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AllowEntranceToAllLocations ( )

◆ DisallowEntranceToAllLocations()

void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.DisallowEntranceToAllLocations ( )

Member Data Documentation

◆ LocationCharacter

LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.LocationCharacter

Property Documentation

◆ IsFollowingPlayerAtMissionStart

bool TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.IsFollowingPlayerAtMissionStart
get