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    M&B: Bannerlord 1.0.0
    
   The horns sound, the ravens gather. 
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Classes | |
| struct | Face | 
| struct | FaceCorner | 
Public Member Functions | |
| MeshBuilder () | |
| int | AddFaceCorner (Vec3 position, Vec3 normal, Vec2 uvCoord, uint color) | 
| int | AddFace (int patchNode0, int patchNode1, int patchNode2) | 
| void | Clear () | 
| Mesh | Finalize () | 
Static Public Member Functions | |
| static Mesh | CreateUnitMesh () | 
| static Mesh | CreateTilingWindowMesh (string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness, Vec2 bgBorderThickness) | 
| static Mesh | CreateTilingButtonMesh (string baseMeshName, Vec2 meshSizeMin, Vec2 meshSizeMax, Vec2 borderThickness) | 
| TaleWorlds.Engine.MeshBuilder.MeshBuilder | ( | ) | 
| int TaleWorlds.Engine.MeshBuilder.AddFaceCorner | ( | Vec3 | position, | 
| Vec3 | normal, | ||
| Vec2 | uvCoord, | ||
| uint | color | ||
| ) | 
| int TaleWorlds.Engine.MeshBuilder.AddFace | ( | int | patchNode0, | 
| int | patchNode1, | ||
| int | patchNode2 | ||
| ) | 
| void TaleWorlds.Engine.MeshBuilder.Clear | ( | ) | 
| Mesh TaleWorlds.Engine.MeshBuilder.Finalize | ( | ) | 
      
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