M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.Engine Namespace Reference

Namespaces

namespace  GauntletUI
 
namespace  InputSystem
 
namespace  Options
 
namespace  Screens
 

Classes

class  ApplicationHealthChecker
 
class  AsyncTask
 
struct  BoundingBox
 
class  Camera
 
struct  CapsuleData
 
class  ClothSimulatorComponent
 
class  CompositeComponent
 
class  CrashInformationCollector
 
class  Decal
 
class  EditorVisibleScriptComponentVariable
 
class  EngineCallback
 
class  EngineController
 
class  EngineExtensions
 
class  EngineFilePaths
 
class  GameEntity
 Game Entity class More...
 
class  GameEntityComponent
 
class  GameEntityPhysicsExtensions
 
class  GameEntityWithWorldPosition
 
class  HasTableauCache
 
class  Highlights
 
interface  ILoadingWindowManager
 
class  Imgui
 
struct  Intersection
 
class  Job
 
class  JobManager
 
class  Light
 
class  LoadingWindow
 
class  ManagedExtensions
 
class  ManagedMeshEditOperations
 
class  ManagedScriptComponent
 
class  ManagedScriptHolder
 
class  Material
 Representation of the material in the Mono domain MBMaterial provides methods related to texture, shader, and other material properties More...
 
class  MBDebug
 
class  Mesh
 
class  MeshBuilder
 
class  MessageManagerBase
 
class  MetaMesh
 
class  MouseManager
 
class  Music
 
class  NativeConfig
 
class  NativeParallelDriver
 
class  NativeScriptComponent
 
class  ParticleSystem
 
class  ParticleSystemManager
 
class  Path
 
class  PerformanceAnalyzer
 
struct  PhysicsContact
 
struct  PhysicsContactInfo
 
struct  PhysicsContactPair
 
struct  PhysicsMaterial
 
class  PhysicsShape
 
class  RenderTargetComponent
 
class  Resource
 
class  Scene
 
struct  SceneInitializationData
 
class  SceneProblemChecker
 
class  SceneView
 
class  Screen
 
class  ScreenManagerEngineConnection
 
class  ScriptComponent
 
class  ScriptComponentBehavior
 
class  Shader
 Representation of shader resource in Mono domain No means of shader copying is provided in this interface so all the accessor properties are read only More...
 
class  SimpleButton
 
class  Skeleton
 
class  SoundEvent
 Defines any sound instance, used with events. More...
 
struct  SoundEventParameter
 Defines sound parameter for FMOD events. More...
 
class  SoundManager
 
struct  SphereData
 
class  TableauView
 
class  Texture
 Representation of 2D texture resource in Mono domain No means of texture copying is provided in this interface so all the accessor properties are read only More...
 
class  TextureView
 
class  ThumbnailCreatorView
 
class  Time
 
struct  TwoDimensionMeshDrawData
 
struct  TwoDimensionTextMeshDrawData
 
class  TwoDimensionView
 
class  Utilities
 
class  VideoPlayerView
 
class  View
 
struct  WorldFrame
 
struct  WorldPosition
 

Enumerations

enum  IntersectionType : UInt32
 
enum  EntityFlags : uint
 This enum has one to one correspondence with enum rglEntity_flags in rglEntity.h More...
 
enum  EntityVisibilityFlags
 
enum  BodyFlags : uint
 This enum has one to one correspondence with enum rglBody_flags in rglBody_part.h More...
 
enum  RglScriptFieldType : int
 
enum  MaterialFlags : uint
 
enum  MBMouseButtonState : int
 State types of the mouse buttons. More...
 
enum  EditDataPolicy : int
 
enum  MBMeshCullingMode : byte
 
enum  BillboardType : int
 
enum  VisibilityMaskFlags : uint
 
enum  InputLayout
 
enum  TextFlags
 
enum  PhysicsMaterialFlags : byte
 
enum  PhysicsEventType
 
enum  DecalAtlasGroup : int
 
enum  RagdollState : int
 
enum  ZValidityState
 

Functions

delegate string MaterialCacheIDGetMethodDelegate (object o)
 
delegate bool CheckForSceneProblemsDelegate (Scene scene)
 

Enumeration Type Documentation

◆ IntersectionType

◆ EntityFlags

◆ EntityVisibilityFlags

◆ BodyFlags

◆ RglScriptFieldType

◆ MaterialFlags

◆ MBMouseButtonState

◆ EditDataPolicy

◆ MBMeshCullingMode

◆ BillboardType

◆ VisibilityMaskFlags

◆ InputLayout

◆ TextFlags

◆ PhysicsMaterialFlags

◆ PhysicsEventType

◆ DecalAtlasGroup

◆ RagdollState

◆ ZValidityState

Function Documentation

◆ MaterialCacheIDGetMethodDelegate()

delegate string TaleWorlds.Engine.MaterialCacheIDGetMethodDelegate ( object  o)

◆ CheckForSceneProblemsDelegate()

delegate bool TaleWorlds.Engine.CheckForSceneProblemsDelegate ( Scene  scene)