Inherits TaleWorlds.Engine.View.
Inherited by TaleWorlds.Engine.TableauView.
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| void  | SetScene (Scene scene) | 
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| void  | SetAcceptGlobalDebugRenderObjects (bool value) | 
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| void  | SetRenderWithPostfx (bool value) | 
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| void  | SetPostfxConfigParams (int value) | 
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| void  | SetForceShaderCompilation (bool value) | 
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| bool  | CheckSceneReadyToRender () | 
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| void  | SetCamera (Camera camera) | 
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| void  | SetResolutionScaling (bool value) | 
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| void  | SetPostfxFromConfig () | 
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| Vec2  | WorldPointToScreenPoint (Vec3 position) | 
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| Vec2  | ScreenPointToViewportPoint (Vec2 position) | 
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| bool  | ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) | 
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| void  | TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) | 
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| void  | SetSceneUsesSkybox (bool value) | 
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| void  | SetSceneUsesShadows (bool value) | 
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| void  | SetSceneUsesContour (bool value) | 
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| void  | DoNotClear (bool value) | 
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| void  | AddClearTask (bool clearOnlySceneview=false) | 
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| bool  | ReadyToRender () | 
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| void  | SetClearAndDisableAfterSucessfullRender (bool value) | 
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| void  | SetClearGbuffer (bool value) | 
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| void  | SetShadowmapResolutionMultiplier (float value) | 
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| void  | SetPointlightResolutionMultiplier (float value) | 
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| void  | SetCleanScreenUntilLoadingDone (bool value) | 
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| void  | ClearAll (bool clearScene, bool removeTerrain) | 
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| void  | SetFocusedShadowmap (bool enable, ref Vec3 center, float radius) | 
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| Scene  | GetScene () | 
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| void  | SetScale (Vec2 scale) | 
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| void  | SetOffset (Vec2 offset) | 
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| void  | SetRenderOrder (int value) | 
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| void  | SetRenderOption (ViewRenderOptions optionEnum, bool value) | 
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| void  | SetRenderTarget (Texture texture) | 
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| void  | SetDepthTarget (Texture texture) | 
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| void  | DontClearBackground () | 
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| void  | SetClearColor (uint rgba) | 
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| void  | SetEnable (bool value) | 
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| void  | SetRenderOnDemand (bool value) | 
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| void  | SetAutoDepthTargetCreation (bool value) | 
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| void  | SetSaveFinalResultToDisk (bool value) | 
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| void  | SetFileNameToSaveResult (string name) | 
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| void  | SetFileTypeToSave (TextureSaveFormat format) | 
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| void  | SetFilePathToSaveResult (string name) | 
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◆ CreateSceneView()
  
  
      
        
          | static SceneView TaleWorlds.Engine.SceneView.CreateSceneView  | 
          ( | 
           | ) | 
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◆ SetScene()
      
        
          | void TaleWorlds.Engine.SceneView.SetScene  | 
          ( | 
          Scene  | 
          scene | ) | 
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◆ SetAcceptGlobalDebugRenderObjects()
      
        
          | void TaleWorlds.Engine.SceneView.SetAcceptGlobalDebugRenderObjects  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetRenderWithPostfx()
      
        
          | void TaleWorlds.Engine.SceneView.SetRenderWithPostfx  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetPostfxConfigParams()
      
        
          | void TaleWorlds.Engine.SceneView.SetPostfxConfigParams  | 
          ( | 
          int  | 
          value | ) | 
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◆ SetForceShaderCompilation()
      
        
          | void TaleWorlds.Engine.SceneView.SetForceShaderCompilation  | 
          ( | 
          bool  | 
          value | ) | 
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◆ CheckSceneReadyToRender()
      
        
          | bool TaleWorlds.Engine.SceneView.CheckSceneReadyToRender  | 
          ( | 
           | ) | 
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◆ SetCamera()
      
        
          | void TaleWorlds.Engine.SceneView.SetCamera  | 
          ( | 
          Camera  | 
          camera | ) | 
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◆ SetResolutionScaling()
      
        
          | void TaleWorlds.Engine.SceneView.SetResolutionScaling  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetPostfxFromConfig()
      
        
          | void TaleWorlds.Engine.SceneView.SetPostfxFromConfig  | 
          ( | 
           | ) | 
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◆ WorldPointToScreenPoint()
      
        
          | Vec2 TaleWorlds.Engine.SceneView.WorldPointToScreenPoint  | 
          ( | 
          Vec3  | 
          position | ) | 
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◆ ScreenPointToViewportPoint()
      
        
          | Vec2 TaleWorlds.Engine.SceneView.ScreenPointToViewportPoint  | 
          ( | 
          Vec2  | 
          position | ) | 
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◆ ProjectedMousePositionOnGround()
      
        
          | bool TaleWorlds.Engine.SceneView.ProjectedMousePositionOnGround  | 
          ( | 
          out Vec3  | 
          groundPosition,  | 
        
        
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          out Vec3  | 
          groundNormal,  | 
        
        
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          bool  | 
          mouseVisible,  | 
        
        
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          BodyFlags  | 
          excludeBodyOwnerFlags,  | 
        
        
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          bool  | 
          checkOccludedSurface  | 
        
        
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          ) | 
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◆ TranslateMouse()
      
        
          | void TaleWorlds.Engine.SceneView.TranslateMouse  | 
          ( | 
          ref Vec3  | 
          worldMouseNear,  | 
        
        
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          ref Vec3  | 
          worldMouseFar,  | 
        
        
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          float  | 
          maxDistance = -1  | 
        
        
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          ) | 
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◆ SetSceneUsesSkybox()
      
        
          | void TaleWorlds.Engine.SceneView.SetSceneUsesSkybox  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetSceneUsesShadows()
      
        
          | void TaleWorlds.Engine.SceneView.SetSceneUsesShadows  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetSceneUsesContour()
      
        
          | void TaleWorlds.Engine.SceneView.SetSceneUsesContour  | 
          ( | 
          bool  | 
          value | ) | 
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◆ DoNotClear()
      
        
          | void TaleWorlds.Engine.SceneView.DoNotClear  | 
          ( | 
          bool  | 
          value | ) | 
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◆ AddClearTask()
      
        
          | void TaleWorlds.Engine.SceneView.AddClearTask  | 
          ( | 
          bool  | 
          clearOnlySceneview = false | ) | 
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◆ ReadyToRender()
      
        
          | bool TaleWorlds.Engine.SceneView.ReadyToRender  | 
          ( | 
           | ) | 
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◆ SetClearAndDisableAfterSucessfullRender()
      
        
          | void TaleWorlds.Engine.SceneView.SetClearAndDisableAfterSucessfullRender  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetClearGbuffer()
      
        
          | void TaleWorlds.Engine.SceneView.SetClearGbuffer  | 
          ( | 
          bool  | 
          value | ) | 
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◆ SetShadowmapResolutionMultiplier()
      
        
          | void TaleWorlds.Engine.SceneView.SetShadowmapResolutionMultiplier  | 
          ( | 
          float  | 
          value | ) | 
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◆ SetPointlightResolutionMultiplier()
      
        
          | void TaleWorlds.Engine.SceneView.SetPointlightResolutionMultiplier  | 
          ( | 
          float  | 
          value | ) | 
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◆ SetCleanScreenUntilLoadingDone()
      
        
          | void TaleWorlds.Engine.SceneView.SetCleanScreenUntilLoadingDone  | 
          ( | 
          bool  | 
          value | ) | 
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◆ ClearAll()
      
        
          | void TaleWorlds.Engine.SceneView.ClearAll  | 
          ( | 
          bool  | 
          clearScene,  | 
        
        
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          bool  | 
          removeTerrain  | 
        
        
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          ) | 
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◆ SetFocusedShadowmap()
      
        
          | void TaleWorlds.Engine.SceneView.SetFocusedShadowmap  | 
          ( | 
          bool  | 
          enable,  | 
        
        
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          ref Vec3  | 
          center,  | 
        
        
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          float  | 
          radius  | 
        
        
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          ) | 
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◆ GetScene()
      
        
          | Scene TaleWorlds.Engine.SceneView.GetScene  | 
          ( | 
           | ) | 
           |