Inherits TaleWorlds.Engine.View.
Inherited by TaleWorlds.Engine.TableauView.
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| void | SetScene (Scene scene) |
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| void | SetAcceptGlobalDebugRenderObjects (bool value) |
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| void | SetRenderWithPostfx (bool value) |
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| void | SetPostfxConfigParams (int value) |
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| void | SetForceShaderCompilation (bool value) |
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| bool | CheckSceneReadyToRender () |
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| void | SetCamera (Camera camera) |
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| void | SetResolutionScaling (bool value) |
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| void | SetPostfxFromConfig () |
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| Vec2 | WorldPointToScreenPoint (Vec3 position) |
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| Vec2 | ScreenPointToViewportPoint (Vec2 position) |
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| bool | ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) |
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| void | TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) |
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| void | SetSceneUsesSkybox (bool value) |
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| void | SetSceneUsesShadows (bool value) |
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| void | SetSceneUsesContour (bool value) |
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| void | DoNotClear (bool value) |
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| void | AddClearTask (bool clearOnlySceneview=false) |
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| bool | ReadyToRender () |
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| void | SetClearAndDisableAfterSucessfullRender (bool value) |
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| void | SetClearGbuffer (bool value) |
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| void | SetShadowmapResolutionMultiplier (float value) |
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| void | SetPointlightResolutionMultiplier (float value) |
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| void | SetCleanScreenUntilLoadingDone (bool value) |
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| void | ClearAll (bool clearScene, bool removeTerrain) |
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| void | SetFocusedShadowmap (bool enable, ref Vec3 center, float radius) |
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| Scene | GetScene () |
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| void | SetScale (Vec2 scale) |
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| void | SetOffset (Vec2 offset) |
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| void | SetRenderOrder (int value) |
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| void | SetRenderOption (ViewRenderOptions optionEnum, bool value) |
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| void | SetRenderTarget (Texture texture) |
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| void | SetDepthTarget (Texture texture) |
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| void | DontClearBackground () |
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| void | SetClearColor (uint rgba) |
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| void | SetEnable (bool value) |
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| void | SetRenderOnDemand (bool value) |
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| void | SetAutoDepthTargetCreation (bool value) |
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| void | SetSaveFinalResultToDisk (bool value) |
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| void | SetFileNameToSaveResult (string name) |
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| void | SetFileTypeToSave (TextureSaveFormat format) |
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| void | SetFilePathToSaveResult (string name) |
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◆ CreateSceneView()
| static SceneView TaleWorlds.Engine.SceneView.CreateSceneView |
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static |
◆ SetScene()
| void TaleWorlds.Engine.SceneView.SetScene |
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Scene |
scene | ) |
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◆ SetAcceptGlobalDebugRenderObjects()
| void TaleWorlds.Engine.SceneView.SetAcceptGlobalDebugRenderObjects |
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bool |
value | ) |
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◆ SetRenderWithPostfx()
| void TaleWorlds.Engine.SceneView.SetRenderWithPostfx |
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bool |
value | ) |
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◆ SetPostfxConfigParams()
| void TaleWorlds.Engine.SceneView.SetPostfxConfigParams |
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int |
value | ) |
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◆ SetForceShaderCompilation()
| void TaleWorlds.Engine.SceneView.SetForceShaderCompilation |
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bool |
value | ) |
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◆ CheckSceneReadyToRender()
| bool TaleWorlds.Engine.SceneView.CheckSceneReadyToRender |
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| ) |
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◆ SetCamera()
| void TaleWorlds.Engine.SceneView.SetCamera |
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Camera |
camera | ) |
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◆ SetResolutionScaling()
| void TaleWorlds.Engine.SceneView.SetResolutionScaling |
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bool |
value | ) |
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◆ SetPostfxFromConfig()
| void TaleWorlds.Engine.SceneView.SetPostfxFromConfig |
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| ) |
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◆ WorldPointToScreenPoint()
| Vec2 TaleWorlds.Engine.SceneView.WorldPointToScreenPoint |
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Vec3 |
position | ) |
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◆ ScreenPointToViewportPoint()
| Vec2 TaleWorlds.Engine.SceneView.ScreenPointToViewportPoint |
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Vec2 |
position | ) |
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◆ ProjectedMousePositionOnGround()
| bool TaleWorlds.Engine.SceneView.ProjectedMousePositionOnGround |
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out Vec3 |
groundPosition, |
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out Vec3 |
groundNormal, |
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bool |
mouseVisible, |
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BodyFlags |
excludeBodyOwnerFlags, |
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bool |
checkOccludedSurface |
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) |
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◆ TranslateMouse()
| void TaleWorlds.Engine.SceneView.TranslateMouse |
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ref Vec3 |
worldMouseNear, |
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ref Vec3 |
worldMouseFar, |
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float |
maxDistance = -1 |
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) |
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◆ SetSceneUsesSkybox()
| void TaleWorlds.Engine.SceneView.SetSceneUsesSkybox |
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bool |
value | ) |
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◆ SetSceneUsesShadows()
| void TaleWorlds.Engine.SceneView.SetSceneUsesShadows |
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bool |
value | ) |
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◆ SetSceneUsesContour()
| void TaleWorlds.Engine.SceneView.SetSceneUsesContour |
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bool |
value | ) |
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◆ DoNotClear()
| void TaleWorlds.Engine.SceneView.DoNotClear |
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bool |
value | ) |
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◆ AddClearTask()
| void TaleWorlds.Engine.SceneView.AddClearTask |
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bool |
clearOnlySceneview = false | ) |
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◆ ReadyToRender()
| bool TaleWorlds.Engine.SceneView.ReadyToRender |
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| ) |
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◆ SetClearAndDisableAfterSucessfullRender()
| void TaleWorlds.Engine.SceneView.SetClearAndDisableAfterSucessfullRender |
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bool |
value | ) |
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◆ SetClearGbuffer()
| void TaleWorlds.Engine.SceneView.SetClearGbuffer |
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bool |
value | ) |
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◆ SetShadowmapResolutionMultiplier()
| void TaleWorlds.Engine.SceneView.SetShadowmapResolutionMultiplier |
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float |
value | ) |
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◆ SetPointlightResolutionMultiplier()
| void TaleWorlds.Engine.SceneView.SetPointlightResolutionMultiplier |
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float |
value | ) |
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◆ SetCleanScreenUntilLoadingDone()
| void TaleWorlds.Engine.SceneView.SetCleanScreenUntilLoadingDone |
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bool |
value | ) |
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◆ ClearAll()
| void TaleWorlds.Engine.SceneView.ClearAll |
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bool |
clearScene, |
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bool |
removeTerrain |
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) |
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◆ SetFocusedShadowmap()
| void TaleWorlds.Engine.SceneView.SetFocusedShadowmap |
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bool |
enable, |
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ref Vec3 |
center, |
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float |
radius |
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) |
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◆ GetScene()
| Scene TaleWorlds.Engine.SceneView.GetScene |
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