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void | SetSortingEnabled (bool value) |
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void | SetContinuousRendering (bool value) |
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void | SetDoNotRenderThisFrame (bool value) |
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void | SetDeleteAfterRendering (bool value) |
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void | SetScene (Scene scene) |
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void | SetAcceptGlobalDebugRenderObjects (bool value) |
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void | SetRenderWithPostfx (bool value) |
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void | SetPostfxConfigParams (int value) |
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void | SetForceShaderCompilation (bool value) |
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bool | CheckSceneReadyToRender () |
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void | SetCamera (Camera camera) |
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void | SetResolutionScaling (bool value) |
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void | SetPostfxFromConfig () |
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Vec2 | WorldPointToScreenPoint (Vec3 position) |
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Vec2 | ScreenPointToViewportPoint (Vec2 position) |
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bool | ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) |
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void | TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) |
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void | SetSceneUsesSkybox (bool value) |
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void | SetSceneUsesShadows (bool value) |
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void | SetSceneUsesContour (bool value) |
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void | DoNotClear (bool value) |
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void | AddClearTask (bool clearOnlySceneview=false) |
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bool | ReadyToRender () |
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void | SetClearAndDisableAfterSucessfullRender (bool value) |
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void | SetClearGbuffer (bool value) |
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void | SetShadowmapResolutionMultiplier (float value) |
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void | SetPointlightResolutionMultiplier (float value) |
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void | SetCleanScreenUntilLoadingDone (bool value) |
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void | ClearAll (bool clearScene, bool removeTerrain) |
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void | SetFocusedShadowmap (bool enable, ref Vec3 center, float radius) |
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Scene | GetScene () |
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void | SetScale (Vec2 scale) |
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void | SetOffset (Vec2 offset) |
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void | SetRenderOrder (int value) |
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void | SetRenderOption (ViewRenderOptions optionEnum, bool value) |
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void | SetRenderTarget (Texture texture) |
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void | SetDepthTarget (Texture texture) |
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void | DontClearBackground () |
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void | SetClearColor (uint rgba) |
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void | SetEnable (bool value) |
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void | SetRenderOnDemand (bool value) |
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void | SetAutoDepthTargetCreation (bool value) |
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void | SetSaveFinalResultToDisk (bool value) |
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void | SetFileNameToSaveResult (string name) |
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void | SetFileTypeToSave (TextureSaveFormat format) |
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void | SetFilePathToSaveResult (string name) |
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