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| void | SetSortingEnabled (bool value) |
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| void | SetContinuousRendering (bool value) |
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| void | SetDoNotRenderThisFrame (bool value) |
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| void | SetDeleteAfterRendering (bool value) |
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| void | SetScene (Scene scene) |
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| void | SetAcceptGlobalDebugRenderObjects (bool value) |
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| void | SetRenderWithPostfx (bool value) |
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| void | SetPostfxConfigParams (int value) |
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| void | SetForceShaderCompilation (bool value) |
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| bool | CheckSceneReadyToRender () |
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| void | SetCamera (Camera camera) |
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| void | SetResolutionScaling (bool value) |
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| void | SetPostfxFromConfig () |
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| Vec2 | WorldPointToScreenPoint (Vec3 position) |
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| Vec2 | ScreenPointToViewportPoint (Vec2 position) |
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| bool | ProjectedMousePositionOnGround (out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) |
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| void | TranslateMouse (ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) |
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| void | SetSceneUsesSkybox (bool value) |
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| void | SetSceneUsesShadows (bool value) |
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| void | SetSceneUsesContour (bool value) |
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| void | DoNotClear (bool value) |
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| void | AddClearTask (bool clearOnlySceneview=false) |
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| bool | ReadyToRender () |
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| void | SetClearAndDisableAfterSucessfullRender (bool value) |
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| void | SetClearGbuffer (bool value) |
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| void | SetShadowmapResolutionMultiplier (float value) |
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| void | SetPointlightResolutionMultiplier (float value) |
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| void | SetCleanScreenUntilLoadingDone (bool value) |
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| void | ClearAll (bool clearScene, bool removeTerrain) |
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| void | SetFocusedShadowmap (bool enable, ref Vec3 center, float radius) |
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| Scene | GetScene () |
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| void | SetScale (Vec2 scale) |
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| void | SetOffset (Vec2 offset) |
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| void | SetRenderOrder (int value) |
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| void | SetRenderOption (ViewRenderOptions optionEnum, bool value) |
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| void | SetRenderTarget (Texture texture) |
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| void | SetDepthTarget (Texture texture) |
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| void | DontClearBackground () |
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| void | SetClearColor (uint rgba) |
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| void | SetEnable (bool value) |
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| void | SetRenderOnDemand (bool value) |
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| void | SetAutoDepthTargetCreation (bool value) |
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| void | SetSaveFinalResultToDisk (bool value) |
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| void | SetFileNameToSaveResult (string name) |
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| void | SetFileTypeToSave (TextureSaveFormat format) |
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| void | SetFilePathToSaveResult (string name) |
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