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    M&B: Bannerlord 1.0.0
    
   The horns sound, the ravens gather. 
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Inherits NativeObject.
Public Member Functions | |
| MatrixFrame | GetHermiteFrameForDt (float phase, int first_point) | 
| MatrixFrame | GetFrameForDistance (float distance) | 
| MatrixFrame | GetNearestFrameWithValidAlphaForDistance (float distance, bool searchForward=true, float alphaThreshold=0.5f) | 
| void | GetFrameAndColorForDistance (float distance, out MatrixFrame frame, out Vec3 color) | 
| float | GetArcLength (int first_point) | 
| void | GetPoints (MatrixFrame[] points) | 
| float | GetTotalLength () | 
| int | GetVersion () | 
| void | SetFrameOfPoint (int pointIndex, ref MatrixFrame frame) | 
| void | SetTangentPositionOfPoint (int pointIndex, int tangentIndex, ref Vec3 position) | 
| int | AddPathPoint (int newNodeIndex) | 
| void | DeletePathPoint (int nodeIndex) | 
| bool | HasValidAlphaAtPathPoint (int nodeIndex, float alphaThreshold=0.5f) | 
| string | GetName () | 
Properties | |
| int | NumberOfPoints [get] | 
| float | TotalDistance [get] | 
| MatrixFrame TaleWorlds.Engine.Path.GetHermiteFrameForDt | ( | float | phase, | 
| int | first_point | ||
| ) | 
| MatrixFrame TaleWorlds.Engine.Path.GetFrameForDistance | ( | float | distance | ) | 
| MatrixFrame TaleWorlds.Engine.Path.GetNearestFrameWithValidAlphaForDistance | ( | float | distance, | 
| bool | searchForward = true,  | 
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| float | alphaThreshold = 0.5f  | 
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| ) | 
| void TaleWorlds.Engine.Path.GetFrameAndColorForDistance | ( | float | distance, | 
| out MatrixFrame | frame, | ||
| out Vec3 | color | ||
| ) | 
| float TaleWorlds.Engine.Path.GetArcLength | ( | int | first_point | ) | 
| void TaleWorlds.Engine.Path.GetPoints | ( | MatrixFrame[] | points | ) | 
| float TaleWorlds.Engine.Path.GetTotalLength | ( | ) | 
| int TaleWorlds.Engine.Path.GetVersion | ( | ) | 
| void TaleWorlds.Engine.Path.SetFrameOfPoint | ( | int | pointIndex, | 
| ref MatrixFrame | frame | ||
| ) | 
| void TaleWorlds.Engine.Path.SetTangentPositionOfPoint | ( | int | pointIndex, | 
| int | tangentIndex, | ||
| ref Vec3 | position | ||
| ) | 
| int TaleWorlds.Engine.Path.AddPathPoint | ( | int | newNodeIndex | ) | 
| void TaleWorlds.Engine.Path.DeletePathPoint | ( | int | nodeIndex | ) | 
| bool TaleWorlds.Engine.Path.HasValidAlphaAtPathPoint | ( | int | nodeIndex, | 
| float | alphaThreshold = 0.5f  | 
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| ) | 
| string TaleWorlds.Engine.Path.GetName | ( | ) | 
      
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  get | 
      
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  get |