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    M&B: Bannerlord 1.0.0
    
   The horns sound, the ravens gather. 
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Public Member Functions | |
| SceneInitializationData (bool initializeWithDefaults) | |
Public Attributes | |
| bool | InitPhysicsWorld | 
| bool | LoadNavMesh | 
| bool | InitFloraNodes | 
| bool | UsePhysicsMaterials | 
| bool | EnableFloraPhysics | 
| bool | UseTerrainMeshBlending | 
| bool | DoNotUseLoadingScreen | 
| bool | CreateOros | 
| bool | ForTerrainShaderCompile | 
| MatrixFrame | CamPosFromScene | 
| TaleWorlds.Engine.SceneInitializationData.SceneInitializationData | ( | bool | initializeWithDefaults | ) | 
| bool TaleWorlds.Engine.SceneInitializationData.InitPhysicsWorld | 
| bool TaleWorlds.Engine.SceneInitializationData.LoadNavMesh | 
| bool TaleWorlds.Engine.SceneInitializationData.InitFloraNodes | 
| bool TaleWorlds.Engine.SceneInitializationData.UsePhysicsMaterials | 
| bool TaleWorlds.Engine.SceneInitializationData.EnableFloraPhysics | 
| bool TaleWorlds.Engine.SceneInitializationData.UseTerrainMeshBlending | 
| bool TaleWorlds.Engine.SceneInitializationData.DoNotUseLoadingScreen | 
| bool TaleWorlds.Engine.SceneInitializationData.CreateOros | 
| bool TaleWorlds.Engine.SceneInitializationData.ForTerrainShaderCompile | 
| MatrixFrame TaleWorlds.Engine.SceneInitializationData.CamPosFromScene |