Inherits TaleWorlds.Engine.GameEntityComponent.
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| static ParticleSystem  | CreateParticleSystemAttachedToBone (string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | 
|   | WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS. 
 AgentVisuals.CreateParticleSystemAttachedToBone()   More...
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| static ParticleSystem  | CreateParticleSystemAttachedToBone (int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | 
|   | WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS. 
 AgentVisuals.CreateParticleSystemAttachedToBone()   More...
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| static ParticleSystem  | CreateParticleSystemAttachedToEntity (string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | 
|   | 
| static ParticleSystem  | CreateParticleSystemAttachedToEntity (int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | 
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◆ CreateParticleSystemAttachedToBone() [1/2]
  
  
      
        
          | static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone  | 
          ( | 
          string  | 
          systemName,  | 
         
        
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          Skeleton  | 
          skeleton,  | 
         
        
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          sbyte  | 
          boneIndex,  | 
         
        
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          ref MatrixFrame  | 
          boneLocalFrame  | 
         
        
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          ) | 
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static   | 
  
 
 
◆ CreateParticleSystemAttachedToBone() [2/2]
  
  
      
        
          | static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone  | 
          ( | 
          int  | 
          systemRuntimeId,  | 
         
        
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          Skeleton  | 
          skeleton,  | 
         
        
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          sbyte  | 
          boneIndex,  | 
         
        
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          ref MatrixFrame  | 
          boneLocalFrame  | 
         
        
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          ) | 
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static   | 
  
 
 
◆ CreateParticleSystemAttachedToEntity() [1/2]
◆ CreateParticleSystemAttachedToEntity() [2/2]
◆ AddMesh()
      
        
          | void TaleWorlds.Engine.ParticleSystem.AddMesh  | 
          ( | 
          Mesh  | 
          mesh | ) | 
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◆ SetEnable()
      
        
          | void TaleWorlds.Engine.ParticleSystem.SetEnable  | 
          ( | 
          bool  | 
          enable | ) | 
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◆ SetRuntimeEmissionRateMultiplier()
      
        
          | void TaleWorlds.Engine.ParticleSystem.SetRuntimeEmissionRateMultiplier  | 
          ( | 
          float  | 
          multiplier | ) | 
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◆ Restart()
      
        
          | void TaleWorlds.Engine.ParticleSystem.Restart  | 
          ( | 
           | ) | 
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◆ SetLocalFrame()
      
        
          | void TaleWorlds.Engine.ParticleSystem.SetLocalFrame  | 
          ( | 
          ref MatrixFrame  | 
          newLocalFrame | ) | 
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◆ GetLocalFrame()
      
        
          | MatrixFrame TaleWorlds.Engine.ParticleSystem.GetLocalFrame  | 
          ( | 
           | ) | 
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◆ SetParticleEffectByName()
      
        
          | void TaleWorlds.Engine.ParticleSystem.SetParticleEffectByName  | 
          ( | 
          string  | 
          effectName | ) | 
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