Inherits TaleWorlds.Engine.GameEntityComponent.
◆ IsNull()
◆ CreateCompositeComponent()
  
  
      
        
          | static CompositeComponent TaleWorlds.Engine.CompositeComponent.CreateCompositeComponent  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ CreateCopy()
◆ AddComponent()
◆ AddPrefabEntity()
      
        
          | void TaleWorlds.Engine.CompositeComponent.AddPrefabEntity  | 
          ( | 
          string  | 
          prefabName,  | 
        
        
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          Scene  | 
          scene  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ Dispose()
      
        
          | void TaleWorlds.Engine.CompositeComponent.Dispose  | 
          ( | 
           | ) | 
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◆ GetFactor1()
      
        
          | uint TaleWorlds.Engine.CompositeComponent.GetFactor1  | 
          ( | 
           | ) | 
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◆ GetFactor2()
      
        
          | uint TaleWorlds.Engine.CompositeComponent.GetFactor2  | 
          ( | 
           | ) | 
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◆ SetFactor1()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetFactor1  | 
          ( | 
          uint  | 
          factorColor1 | ) | 
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◆ SetFactor2()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetFactor2  | 
          ( | 
          uint  | 
          factorColor2 | ) | 
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◆ SetVectorArgument()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetVectorArgument  | 
          ( | 
          float  | 
          vectorArgument0,  | 
        
        
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          float  | 
          vectorArgument1,  | 
        
        
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          float  | 
          vectorArgument2,  | 
        
        
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          float  | 
          vectorArgument3  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ SetMaterial()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetMaterial  | 
          ( | 
          Material  | 
          material | ) | 
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◆ SetVisibilityMask()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetVisibilityMask  | 
          ( | 
          VisibilityMaskFlags  | 
          visibilityMask | ) | 
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◆ GetFirstMetaMesh()
  
  
      
        
          | override MetaMesh TaleWorlds.Engine.CompositeComponent.GetFirstMetaMesh  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ AddMultiMesh()
      
        
          | void TaleWorlds.Engine.CompositeComponent.AddMultiMesh  | 
          ( | 
          string  | 
          MultiMeshName | ) | 
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◆ SetVisible()
      
        
          | void TaleWorlds.Engine.CompositeComponent.SetVisible  | 
          ( | 
          bool  | 
          visible | ) | 
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◆ GetVisible()
      
        
          | bool TaleWorlds.Engine.CompositeComponent.GetVisible  | 
          ( | 
           | ) | 
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◆ IsValid
  
  
      
        
          | bool TaleWorlds.Engine.CompositeComponent.IsValid | 
         
       
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get   | 
  
 
 
◆ Frame
◆ VectorUserData
  
  
      
        
          | Vec3 TaleWorlds.Engine.CompositeComponent.VectorUserData | 
         
       
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getset   |