M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.ArcherPosition Class Reference

Public Member Functions

Formation GetLastAssignedFormation (int teamIndex)
 
 ArcherPosition (GameEntity _entity, SiegeQuerySystem siegeQuerySystem, BattleSideEnum battleSide)
 
bool IsArcherPositionRelatedToSide (FormationAI.BehaviorSide side)
 
FormationAI.BehaviorSide GetArcherPositionClosestSide ()
 
void OnDeploymentFinished (SiegeQuerySystem siegeQuerySystem, BattleSideEnum battleSide)
 
void SetLastAssignedFormation (int teamIndex, Formation formation)
 

Properties

GameEntity Entity [get]
 
TacticalPosition TacticalArcherPosition [get]
 
int ConnectedSides [get]
 

Constructor & Destructor Documentation

◆ ArcherPosition()

TaleWorlds.MountAndBlade.ArcherPosition.ArcherPosition ( GameEntity  _entity,
SiegeQuerySystem  siegeQuerySystem,
BattleSideEnum  battleSide 
)

Member Function Documentation

◆ GetLastAssignedFormation()

Formation TaleWorlds.MountAndBlade.ArcherPosition.GetLastAssignedFormation ( int  teamIndex)

◆ IsArcherPositionRelatedToSide()

bool TaleWorlds.MountAndBlade.ArcherPosition.IsArcherPositionRelatedToSide ( FormationAI.BehaviorSide  side)

◆ GetArcherPositionClosestSide()

FormationAI.BehaviorSide TaleWorlds.MountAndBlade.ArcherPosition.GetArcherPositionClosestSide ( )

◆ OnDeploymentFinished()

void TaleWorlds.MountAndBlade.ArcherPosition.OnDeploymentFinished ( SiegeQuerySystem  siegeQuerySystem,
BattleSideEnum  battleSide 
)

◆ SetLastAssignedFormation()

void TaleWorlds.MountAndBlade.ArcherPosition.SetLastAssignedFormation ( int  teamIndex,
Formation  formation 
)

Property Documentation

◆ Entity

GameEntity TaleWorlds.MountAndBlade.ArcherPosition.Entity
get

◆ TacticalArcherPosition

TacticalPosition TaleWorlds.MountAndBlade.ArcherPosition.TacticalArcherPosition
get

◆ ConnectedSides

int TaleWorlds.MountAndBlade.ArcherPosition.ConnectedSides
get