M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition Class Reference

Formation tries to stay between enemy and the position to defend at the most advantageous position available

Inherits TaleWorlds.MountAndBlade.BehaviorComponent.

Public Member Functions

 BehaviorDefendKeyPosition (Formation formation)
 
override void TickOccasionally ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent
virtual void OnBehaviorCanceled ()
 
void RemindSergeantPlayer ()
 
virtual void TickOccasionally ()
 
float GetAIWeight ()
 
virtual void ResetBehavior ()
 
virtual TextObject GetBehaviorString ()
 
virtual void OnValidBehaviorSideSet ()
 
void PrecalculateMovementOrder ()
 
override bool Equals (object obj)
 
override int GetHashCode ()
 

Public Attributes

WorldPosition EnemyClusterPosition = WorldPosition.Invalid
 
- Public Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
bool IsCurrentOrderChanged
 

Protected Member Functions

override void CalculateCurrentOrder ()
 
override void OnBehaviorActivatedAux ()
 
override float GetAiWeight ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent
 BehaviorComponent (Formation formation)
 
 BehaviorComponent ()
 
virtual void OnBehaviorActivatedAux ()
 
abstract float GetAiWeight ()
 
virtual void CalculateCurrentOrder ()
 

Properties

WorldPosition DefensePosition [get, set]
 
- Properties inherited from TaleWorlds.MountAndBlade.BehaviorComponent
Formation Formation [get]
 
float BehaviorCoherence [get, set]
 
virtual float NavmeshlessTargetPositionPenalty [get, set]
 
MovementOrder CurrentOrder [get, protected set]
 
float PreserveExpireTime [get, set]
 
float WeightFactor [get, set]
 

Additional Inherited Members

- Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
FormationAI.BehaviorSide behaviorSide
 
float _lastPlayerInformTime = 0f
 
FacingOrder CurrentFacingOrder = FacingOrder.FacingOrderLookAtEnemy
 
- Static Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
const float FormArrangementDistanceToOrderPosition = 10f
 

Constructor & Destructor Documentation

◆ BehaviorDefendKeyPosition()

TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.BehaviorDefendKeyPosition ( Formation  formation)

Member Function Documentation

◆ CalculateCurrentOrder()

override void TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.CalculateCurrentOrder ( )
protectedvirtual

◆ TickOccasionally()

override void TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.TickOccasionally ( )
virtual

◆ OnBehaviorActivatedAux()

override void TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.OnBehaviorActivatedAux ( )
protectedvirtual

◆ GetAiWeight()

override float TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.GetAiWeight ( )
protectedvirtual

Member Data Documentation

◆ EnemyClusterPosition

WorldPosition TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.EnemyClusterPosition = WorldPosition.Invalid

Property Documentation

◆ DefensePosition

WorldPosition TaleWorlds.MountAndBlade.BehaviorDefendKeyPosition.DefensePosition
getset