M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.BehaviorShootFromSiegeTower Class Reference

Ranged units shoot from the siege tower

Inherits TaleWorlds.MountAndBlade.BehaviorComponent.

Public Member Functions

 BehaviorShootFromSiegeTower (Formation formation)
 
override void TickOccasionally ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent
virtual void OnBehaviorCanceled ()
 
void RemindSergeantPlayer ()
 
virtual void TickOccasionally ()
 
float GetAIWeight ()
 
virtual void ResetBehavior ()
 
virtual TextObject GetBehaviorString ()
 
virtual void OnValidBehaviorSideSet ()
 
void PrecalculateMovementOrder ()
 
override bool Equals (object obj)
 
override int GetHashCode ()
 

Protected Member Functions

override float GetAiWeight ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent
 BehaviorComponent (Formation formation)
 
 BehaviorComponent ()
 
virtual void OnBehaviorActivatedAux ()
 
abstract float GetAiWeight ()
 
virtual void CalculateCurrentOrder ()
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
bool IsCurrentOrderChanged
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
FormationAI.BehaviorSide behaviorSide
 
float _lastPlayerInformTime = 0f
 
FacingOrder CurrentFacingOrder = FacingOrder.FacingOrderLookAtEnemy
 
- Static Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent
const float FormArrangementDistanceToOrderPosition = 10f
 
- Properties inherited from TaleWorlds.MountAndBlade.BehaviorComponent
Formation Formation [get]
 
float BehaviorCoherence [get, set]
 
virtual float NavmeshlessTargetPositionPenalty [get, set]
 
MovementOrder CurrentOrder [get, protected set]
 
float PreserveExpireTime [get, set]
 
float WeightFactor [get, set]
 

Constructor & Destructor Documentation

◆ BehaviorShootFromSiegeTower()

TaleWorlds.MountAndBlade.BehaviorShootFromSiegeTower.BehaviorShootFromSiegeTower ( Formation  formation)

Member Function Documentation

◆ TickOccasionally()

override void TaleWorlds.MountAndBlade.BehaviorShootFromSiegeTower.TickOccasionally ( )
virtual

◆ GetAiWeight()

override float TaleWorlds.MountAndBlade.BehaviorShootFromSiegeTower.GetAiWeight ( )
protectedvirtual