M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
|
Ranged units shoot from the siege tower
Inherits TaleWorlds.MountAndBlade.BehaviorComponent.
Public Member Functions | |
BehaviorShootFromSiegeTower (Formation formation) | |
override void | TickOccasionally () |
Public Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
virtual void | OnBehaviorCanceled () |
void | RemindSergeantPlayer () |
virtual void | TickOccasionally () |
float | GetAIWeight () |
virtual void | ResetBehavior () |
virtual TextObject | GetBehaviorString () |
virtual void | OnValidBehaviorSideSet () |
void | PrecalculateMovementOrder () |
override bool | Equals (object obj) |
override int | GetHashCode () |
Protected Member Functions | |
override float | GetAiWeight () |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
BehaviorComponent (Formation formation) | |
BehaviorComponent () | |
virtual void | OnBehaviorActivatedAux () |
abstract float | GetAiWeight () |
virtual void | CalculateCurrentOrder () |
Additional Inherited Members | |
Public Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
bool | IsCurrentOrderChanged |
Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
FormationAI.BehaviorSide | behaviorSide |
float | _lastPlayerInformTime = 0f |
FacingOrder | CurrentFacingOrder = FacingOrder.FacingOrderLookAtEnemy |
Static Protected Attributes inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
const float | FormArrangementDistanceToOrderPosition = 10f |
Properties inherited from TaleWorlds.MountAndBlade.BehaviorComponent | |
Formation | Formation [get] |
float | BehaviorCoherence [get, set] |
virtual float | NavmeshlessTargetPositionPenalty [get, set] |
MovementOrder | CurrentOrder [get, protected set] |
float | PreserveExpireTime [get, set] |
float | WeightFactor [get, set] |
TaleWorlds.MountAndBlade.BehaviorShootFromSiegeTower.BehaviorShootFromSiegeTower | ( | Formation | formation | ) |
|
virtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
|
protectedvirtual |
Implements TaleWorlds.MountAndBlade.BehaviorComponent.