M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.DebugExtensions Class Reference

Static Public Member Functions

static void RenderDebugCircleOnTerrain (Scene scene, MatrixFrame frame, float radius, uint color, bool depthCheck=true, bool isDotted=false)
 
static void RenderDebugArcOnTerrain (Scene scene, MatrixFrame frame, float radius, float beginAngle, float endAngle, uint color, bool depthCheck=true, bool isDotted=false)
 
static void RenderDebugLineOnTerrain (Scene scene, Vec3 position, Vec3 direction, uint color, bool depthCheck=true, float time=0f, bool isDotted=false, float pointDensity=1f)
 

Member Function Documentation

◆ RenderDebugCircleOnTerrain()

static void TaleWorlds.MountAndBlade.DebugExtensions.RenderDebugCircleOnTerrain ( Scene  scene,
MatrixFrame  frame,
float  radius,
uint  color,
bool  depthCheck = true,
bool  isDotted = false 
)
static

◆ RenderDebugArcOnTerrain()

static void TaleWorlds.MountAndBlade.DebugExtensions.RenderDebugArcOnTerrain ( Scene  scene,
MatrixFrame  frame,
float  radius,
float  beginAngle,
float  endAngle,
uint  color,
bool  depthCheck = true,
bool  isDotted = false 
)
static

◆ RenderDebugLineOnTerrain()

static void TaleWorlds.MountAndBlade.DebugExtensions.RenderDebugLineOnTerrain ( Scene  scene,
Vec3  position,
Vec3  direction,
uint  color,
bool  depthCheck = true,
float  time = 0f,
bool  isDotted = false,
float  pointDensity = 1f 
)
static