M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.MBItem Class Reference

Static Public Member Functions

static int GetItemUsageIndex (string itemUsageName)
 
static int GetItemHolsterIndex (string itemHolsterName)
 
static bool GetItemIsPassiveUsage (string itemUsageName)
 
static MatrixFrame GetHolsterFrameByIndex (int index)
 
static ItemObject.ItemUsageSetFlags GetItemUsageSetFlags (string ItemUsageName)
 
static ActionIndexCache GetItemUsageReloadActionCode (string itemUsageName, int usageDirection, bool isMounted, int leftHandUsageSetIndex, bool isLeftStance)
 
static int GetItemUsageStrikeType (string itemUsageName, int usageDirection, bool isMounted, int leftHandUsageSetIndex, bool isLeftStance)
 
static float GetMissileRange (float shotSpeed, float zDiff)
 

Member Function Documentation

◆ GetItemUsageIndex()

static int TaleWorlds.MountAndBlade.MBItem.GetItemUsageIndex ( string  itemUsageName)
static

◆ GetItemHolsterIndex()

static int TaleWorlds.MountAndBlade.MBItem.GetItemHolsterIndex ( string  itemHolsterName)
static

◆ GetItemIsPassiveUsage()

static bool TaleWorlds.MountAndBlade.MBItem.GetItemIsPassiveUsage ( string  itemUsageName)
static

◆ GetHolsterFrameByIndex()

static MatrixFrame TaleWorlds.MountAndBlade.MBItem.GetHolsterFrameByIndex ( int  index)
static

◆ GetItemUsageSetFlags()

static ItemObject.ItemUsageSetFlags TaleWorlds.MountAndBlade.MBItem.GetItemUsageSetFlags ( string  ItemUsageName)
static

◆ GetItemUsageReloadActionCode()

static ActionIndexCache TaleWorlds.MountAndBlade.MBItem.GetItemUsageReloadActionCode ( string  itemUsageName,
int  usageDirection,
bool  isMounted,
int  leftHandUsageSetIndex,
bool  isLeftStance 
)
static

◆ GetItemUsageStrikeType()

static int TaleWorlds.MountAndBlade.MBItem.GetItemUsageStrikeType ( string  itemUsageName,
int  usageDirection,
bool  isMounted,
int  leftHandUsageSetIndex,
bool  isLeftStance 
)
static

◆ GetMissileRange()

static float TaleWorlds.MountAndBlade.MBItem.GetMissileRange ( float  shotSpeed,
float  zDiff 
)
static