M&B: Bannerlord 1.0.0
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TaleWorlds.MountAndBlade.MBMultiplayerData Class Reference

MultiplayerData provides functionality to mod creator about multi player data content

Inherited by TaleWorlds.MountAndBlade.MultiplayerData.

Public Member Functions

delegate void GameServerInfoReceivedDelegate (CustomBattleId id, string gameServer, string gameModule, string gameType, string map, int currentPlayerCount, int maxPlayerCount, string address, int port)
 

Static Public Member Functions

static string GetServerId ()
 
static string GetServerName ()
 
static string GetGameModule ()
 
static string GetGameType ()
 
static string GetMap ()
 
static int GetCurrentPlayerCount ()
 
static int GetPlayerCountLimit ()
 
static void UpdateGameServerInfo (string id, string gameServer, string gameModule, string gameType, string map, int currentPlayerCount, int maxPlayerCount, string address, int port)
 

Static Public Attributes

static string ServerName
 
static string GameModule
 
static string GameType
 
static string Map
 
static int PlayerCountLimit
 

Properties

static Guid ServerId [get, set]
 

Events

static GameServerInfoReceivedDelegate GameServerInfoReceived
 

Member Function Documentation

◆ GetServerId()

static string TaleWorlds.MountAndBlade.MBMultiplayerData.GetServerId ( )
static

◆ GetServerName()

static string TaleWorlds.MountAndBlade.MBMultiplayerData.GetServerName ( )
static

◆ GetGameModule()

static string TaleWorlds.MountAndBlade.MBMultiplayerData.GetGameModule ( )
static

◆ GetGameType()

static string TaleWorlds.MountAndBlade.MBMultiplayerData.GetGameType ( )
static

◆ GetMap()

static string TaleWorlds.MountAndBlade.MBMultiplayerData.GetMap ( )
static

◆ GetCurrentPlayerCount()

static int TaleWorlds.MountAndBlade.MBMultiplayerData.GetCurrentPlayerCount ( )
static

◆ GetPlayerCountLimit()

static int TaleWorlds.MountAndBlade.MBMultiplayerData.GetPlayerCountLimit ( )
static

◆ GameServerInfoReceivedDelegate()

delegate void TaleWorlds.MountAndBlade.MBMultiplayerData.GameServerInfoReceivedDelegate ( CustomBattleId  id,
string  gameServer,
string  gameModule,
string  gameType,
string  map,
int  currentPlayerCount,
int  maxPlayerCount,
string  address,
int  port 
)

◆ UpdateGameServerInfo()

static void TaleWorlds.MountAndBlade.MBMultiplayerData.UpdateGameServerInfo ( string  id,
string  gameServer,
string  gameModule,
string  gameType,
string  map,
int  currentPlayerCount,
int  maxPlayerCount,
string  address,
int  port 
)
static

Member Data Documentation

◆ ServerName

string TaleWorlds.MountAndBlade.MBMultiplayerData.ServerName
static

◆ GameModule

string TaleWorlds.MountAndBlade.MBMultiplayerData.GameModule
static

◆ GameType

string TaleWorlds.MountAndBlade.MBMultiplayerData.GameType
static

◆ Map

string TaleWorlds.MountAndBlade.MBMultiplayerData.Map
static

◆ PlayerCountLimit

int TaleWorlds.MountAndBlade.MBMultiplayerData.PlayerCountLimit
static

Property Documentation

◆ ServerId

Guid TaleWorlds.MountAndBlade.MBMultiplayerData.ServerId
staticgetset

Event Documentation

◆ GameServerInfoReceived

GameServerInfoReceivedDelegate TaleWorlds.MountAndBlade.MBMultiplayerData.GameServerInfoReceived
static