M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.MBSubModuleBase Class Reference

Inherited by SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.SandBoxSubModule, SandBox.View.SandBoxViewSubModule, StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.StoryModeSubModule, StoryMode.View.StoryModeViewSubModule, TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, and TaleWorlds.MountAndBlade.View.ViewSubModule.

Public Member Functions

virtual void OnConfigChanged ()
 
virtual void OnGameLoaded (Game game, object initializerObject)
 This function is called on new session start (i.e. new game start or load game). More...
 
virtual void OnNewGameCreated (Game game, object initializerObject)
 
virtual void BeginGameStart (Game game)
 
virtual void OnCampaignStart (Game game, object starterObject)
 
virtual void RegisterSubModuleObjects (bool isSavedCampaign)
 
virtual void AfterRegisterSubModuleObjects (bool isSavedCampaign)
 
virtual void OnMultiplayerGameStart (Game game, object starterObject)
 
virtual void OnGameInitializationFinished (Game game)
 
virtual void OnAfterGameInitializationFinished (Game game, object starterObject)
 
virtual bool DoLoading (Game game)
 
virtual void OnGameEnd (Game game)
 
virtual void OnMissionBehaviorInitialize (Mission mission)
 
virtual void OnBeforeMissionBehaviorInitialize (Mission mission)
 
virtual void OnInitialState ()
 Triggered when state returns to initial state. More...
 

Member Function Documentation

◆ OnConfigChanged()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnConfigChanged ( )
virtual

Reimplemented in StoryMode.StoryModeSubModule.

◆ OnGameLoaded()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameLoaded ( Game  game,
object  initializerObject 
)
virtual

◆ OnNewGameCreated()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnNewGameCreated ( Game  game,
object  initializerObject 
)
virtual

◆ BeginGameStart()

◆ OnCampaignStart()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnCampaignStart ( Game  game,
object  starterObject 
)
virtual

◆ RegisterSubModuleObjects()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.RegisterSubModuleObjects ( bool  isSavedCampaign)
virtual

◆ AfterRegisterSubModuleObjects()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.AfterRegisterSubModuleObjects ( bool  isSavedCampaign)
virtual

Reimplemented in SandBox.SandBoxSubModule.

◆ OnMultiplayerGameStart()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnMultiplayerGameStart ( Game  game,
object  starterObject 
)
virtual

◆ OnGameInitializationFinished()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameInitializationFinished ( Game  game)
virtual

◆ OnAfterGameInitializationFinished()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnAfterGameInitializationFinished ( Game  game,
object  starterObject 
)
virtual

◆ DoLoading()

virtual bool TaleWorlds.MountAndBlade.MBSubModuleBase.DoLoading ( Game  game)
virtual

◆ OnGameEnd()

◆ OnMissionBehaviorInitialize()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnMissionBehaviorInitialize ( Mission  mission)
virtual

◆ OnBeforeMissionBehaviorInitialize()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnBeforeMissionBehaviorInitialize ( Mission  mission)
virtual

◆ OnInitialState()

virtual void TaleWorlds.MountAndBlade.MBSubModuleBase.OnInitialState ( )
virtual

Reimplemented in SandBox.SandBoxSubModule.