M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.ModuleExtensions Class Reference

Static Public Member Functions

static bool IsRanged (this FormationClass formationClass)
 
static bool IsCavalry (this FormationClass formationClass)
 
static bool IsInfantry (this FormationClass formationClass)
 
static bool IsMounted (this FormationClass formationClass)
 
static bool IsDefaultFormationClass (this FormationClass formationClass)
 
static FormationClass FallbackClass (this FormationClass formationClass)
 
static bool IsRanged (this Formation formation)
 
static bool IsCavalry (this Formation formation)
 
static bool IsInfantry (this Formation formation)
 
static bool IsMounted (this Formation formation)
 
static IEnumerable< UsableMachineGetUsedMachines (this Formation formation)
 
static void StartUsingMachine (this Formation formation, UsableMachine usable, bool isPlayerOrder=false)
 
static void StopUsingMachine (this Formation formation, UsableMachine usable, bool isPlayerOrder=false)
 
static WorldPosition ToWorldPosition (this TaleWorlds.Library.Vec3 rawPosition)
 

Member Function Documentation

◆ IsRanged() [1/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsRanged ( this FormationClass  formationClass)
static

◆ IsCavalry() [1/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsCavalry ( this FormationClass  formationClass)
static

◆ IsInfantry() [1/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsInfantry ( this FormationClass  formationClass)
static

◆ IsMounted() [1/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsMounted ( this FormationClass  formationClass)
static

◆ IsDefaultFormationClass()

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsDefaultFormationClass ( this FormationClass  formationClass)
static

◆ FallbackClass()

static FormationClass TaleWorlds.MountAndBlade.ModuleExtensions.FallbackClass ( this FormationClass  formationClass)
static

◆ IsRanged() [2/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsRanged ( this Formation  formation)
static

◆ IsCavalry() [2/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsCavalry ( this Formation  formation)
static

◆ IsInfantry() [2/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsInfantry ( this Formation  formation)
static

◆ IsMounted() [2/2]

static bool TaleWorlds.MountAndBlade.ModuleExtensions.IsMounted ( this Formation  formation)
static

◆ GetUsedMachines()

static IEnumerable< UsableMachine > TaleWorlds.MountAndBlade.ModuleExtensions.GetUsedMachines ( this Formation  formation)
static

◆ StartUsingMachine()

static void TaleWorlds.MountAndBlade.ModuleExtensions.StartUsingMachine ( this Formation  formation,
UsableMachine  usable,
bool  isPlayerOrder = false 
)
static

◆ StopUsingMachine()

static void TaleWorlds.MountAndBlade.ModuleExtensions.StopUsingMachine ( this Formation  formation,
UsableMachine  usable,
bool  isPlayerOrder = false 
)
static

◆ ToWorldPosition()

static WorldPosition TaleWorlds.MountAndBlade.ModuleExtensions.ToWorldPosition ( this TaleWorlds.Library.Vec3  rawPosition)
static