M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MovementPath Class Reference

Public Member Functions

 MovementPath (NavigationData navigationData, Vec2 initialDirection, Vec2 finalDirection)
 
 MovementPath (Vec3 currentPosition, Vec3 orderPosition, float agentRadius, Vec2 previousDirection, Vec2 finalDirection)
 
void TickDebug (Vec2 position)
 

Properties

Vec2 InitialDirection [get]
 
Vec2 FinalDirection [get]
 
Vec3 Destination [get]
 

Constructor & Destructor Documentation

◆ MovementPath() [1/2]

TaleWorlds.MountAndBlade.MovementPath.MovementPath ( NavigationData  navigationData,
Vec2  initialDirection,
Vec2  finalDirection 
)

◆ MovementPath() [2/2]

TaleWorlds.MountAndBlade.MovementPath.MovementPath ( Vec3  currentPosition,
Vec3  orderPosition,
float  agentRadius,
Vec2  previousDirection,
Vec2  finalDirection 
)

Member Function Documentation

◆ TickDebug()

void TaleWorlds.MountAndBlade.MovementPath.TickDebug ( Vec2  position)

Property Documentation

◆ InitialDirection

Vec2 TaleWorlds.MountAndBlade.MovementPath.InitialDirection
get

◆ FinalDirection

Vec2 TaleWorlds.MountAndBlade.MovementPath.FinalDirection
get

◆ Destination

Vec3 TaleWorlds.MountAndBlade.MovementPath.Destination
get