Inherited by TaleWorlds.MountAndBlade.DuelSpawningBehavior, TaleWorlds.MountAndBlade.FlagDominationSpawningBehavior, TaleWorlds.MountAndBlade.SiegeSpawningBehavior, TaleWorlds.MountAndBlade.TeamDeathmatchSpawningBehavior, and TaleWorlds.MountAndBlade.WarmupSpawningBehavior.
◆ OnSpawningEndedEventDelegate()
delegate void TaleWorlds.MountAndBlade.SpawningBehaviorBase.OnSpawningEndedEventDelegate |
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◆ Initialize()
virtual void TaleWorlds.MountAndBlade.SpawningBehaviorBase.Initialize |
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SpawnComponent |
spawnComponent | ) |
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◆ Clear()
virtual void TaleWorlds.MountAndBlade.SpawningBehaviorBase.Clear |
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◆ OnTick()
virtual void TaleWorlds.MountAndBlade.SpawningBehaviorBase.OnTick |
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float |
dt | ) |
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◆ AreAgentsSpawning()
bool TaleWorlds.MountAndBlade.SpawningBehaviorBase.AreAgentsSpawning |
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◆ ResetSpawnCounts()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.ResetSpawnCounts |
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◆ ResetSpawnTimers()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.ResetSpawnTimers |
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◆ RequestStartSpawnSession()
virtual void TaleWorlds.MountAndBlade.SpawningBehaviorBase.RequestStartSpawnSession |
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◆ RequestStopSpawnSession()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.RequestStopSpawnSession |
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◆ SetRemainingAgentsInvulnerable()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.SetRemainingAgentsInvulnerable |
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◆ SpawnAgents()
abstract void TaleWorlds.MountAndBlade.SpawningBehaviorBase.SpawnAgents |
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protectedpure virtual |
◆ GetBodyProperties()
◆ SpawnBot()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.SpawnBot |
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Team |
agentTeam, |
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BasicCultureObject |
cultureLimit |
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◆ CanUpdateSpawnEquipment()
virtual bool TaleWorlds.MountAndBlade.SpawningBehaviorBase.CanUpdateSpawnEquipment |
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MissionPeer |
missionPeer | ) |
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◆ ToggleUpdatingSpawnEquipment()
void TaleWorlds.MountAndBlade.SpawningBehaviorBase.ToggleUpdatingSpawnEquipment |
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bool |
canUpdate | ) |
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◆ AllowEarlyAgentVisualsDespawning()
abstract bool TaleWorlds.MountAndBlade.SpawningBehaviorBase.AllowEarlyAgentVisualsDespawning |
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MissionPeer |
missionPeer | ) |
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pure virtual |
◆ GetMaximumReSpawnPeriodForPeer()
virtual int TaleWorlds.MountAndBlade.SpawningBehaviorBase.GetMaximumReSpawnPeriodForPeer |
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MissionPeer |
peer | ) |
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◆ IsRoundInProgress()
abstract bool TaleWorlds.MountAndBlade.SpawningBehaviorBase.IsRoundInProgress |
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◆ OnClearScene()
virtual void TaleWorlds.MountAndBlade.SpawningBehaviorBase.OnClearScene |
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◆ GameMode
◆ SpawnComponent
SpawnComponent TaleWorlds.MountAndBlade.SpawningBehaviorBase.SpawnComponent |
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◆ IsSpawningEnabled
bool TaleWorlds.MountAndBlade.SpawningBehaviorBase.IsSpawningEnabled |
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◆ _spawnCheckTimer
Timer TaleWorlds.MountAndBlade.SpawningBehaviorBase._spawnCheckTimer |
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◆ SpawningEndDelay
float TaleWorlds.MountAndBlade.SpawningBehaviorBase.SpawningEndDelay = 1.0f |
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◆ SpawningDelayTimer
float TaleWorlds.MountAndBlade.SpawningBehaviorBase.SpawningDelayTimer = 0.0f |
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◆ MissionLobbyComponent
◆ MissionLobbyEquipmentNetworkComponent
◆ PoseActionInfantry
◆ PoseActionCavalry
◆ AgentVisualSpawnComponent
◆ Mission
Mission TaleWorlds.MountAndBlade.SpawningBehaviorBase.Mission |
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◆ OnAllAgentsFromPeerSpawnedFromVisuals
Action<MissionPeer> TaleWorlds.MountAndBlade.SpawningBehaviorBase.OnAllAgentsFromPeerSpawnedFromVisuals |
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◆ OnPeerSpawnedFromVisuals
Action<MissionPeer> TaleWorlds.MountAndBlade.SpawningBehaviorBase.OnPeerSpawnedFromVisuals |
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◆ OnSpawningEnded