M&B: Bannerlord 1.0.0
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TaleWorlds.MountAndBlade.MissionLobbyComponent Class Reference

Inherits TaleWorlds.MountAndBlade.MissionNetwork.

Inherited by TaleWorlds.MountAndBlade.MissionBattleSchedulerClientComponent, and TaleWorlds.MountAndBlade.MissionCustomGameClientComponent.

Public Types

enum  MultiplayerGameState
 
enum  MultiplayerGameType
 

Public Member Functions

override void OnBehaviorInitialize ()
 
virtual void QuitMission ()
 
override void AfterStart ()
 
override void EarlyStart ()
 
override void OnMissionTick (float dt)
 
override void OnRemoveBehavior ()
 
void DespawnPlayer (MissionPeer missionPeer)
 
override void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
override void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
 
override void OnAgentBuild (Agent agent, Banner banner)
 
override void OnClearScene ()
 
virtual void SetStateEndingAsServer ()
 
void RequestCultureSelection ()
 
void RequestTroopSelection ()
 
void OnCultureSelected (BasicCultureObject culture)
 
int GetRandomFaceSeedForCharacter (BasicCharacterObject character, int addition=0)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
override void OnAfterMissionCreated ()
 
override void OnBehaviorInitialize ()
 
override void OnRemoveBehavior ()
 
virtual void OnPlayerConnectedToServer (NetworkCommunicator networkPeer)
 
virtual void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 
void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 

Static Public Member Functions

static void AddLobbyComponentType (Type type, LobbyMissionType missionType, bool isSeverComponent)
 
static MissionLobbyComponent CreateBehavior ()
 
static int GetSpawnPeriodDurationForPeer (MissionPeer peer)
 
static string MPHostChangeParam (List< String > strings)
 

Static Public Attributes

static readonly float PostMatchWaitDuration = 15.0f
 

Protected Member Functions

override void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
override void OnUdpNetworkHandlerClose ()
 
override void OnUdpNetworkHandlerTick ()
 
override void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
override void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void OnPlayerKills (MissionPeer killerPeer, Agent killedAgent, MissionPeer assistorPeer)
 
virtual void OnPlayerDies (MissionPeer peer, MissionPeer affectorPeer, MissionPeer assistorPeer)
 
virtual void OnBotKills (Agent botAgent, Agent killedAgent)
 
virtual void OnBotDies (Agent botAgent, MissionPeer affectorPeer, MissionPeer assistorPeer)
 
virtual void EndGameAsServer ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
virtual void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
virtual void OnUdpNetworkHandlerTick ()
 
virtual void OnUdpNetworkHandlerClose ()
 
virtual void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
virtual void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
virtual void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Properties

bool IsInWarmup [get]
 
MultiplayerGameType MissionType [get, set]
 
MultiplayerGameState CurrentMultiplayerState [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Events

Action OnPostMatchEnded
 
Action OnCultureSelectionRequested
 
Action< MultiplayerGameStateCurrentMultiplayerStateChanged
 

Member Enumeration Documentation

◆ MultiplayerGameState

◆ MultiplayerGameType

Member Function Documentation

◆ AddLobbyComponentType()

static void TaleWorlds.MountAndBlade.MissionLobbyComponent.AddLobbyComponentType ( Type  type,
LobbyMissionType  missionType,
bool  isSeverComponent 
)
static

◆ OnBehaviorInitialize()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnBehaviorInitialize ( )
virtual

◆ AddRemoveMessageHandlers()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.AddRemoveMessageHandlers ( GameNetwork.NetworkMessageHandlerRegistererContainer  registerer)
protectedvirtual

◆ OnUdpNetworkHandlerClose()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnUdpNetworkHandlerClose ( )
protectedvirtual

◆ CreateBehavior()

static MissionLobbyComponent TaleWorlds.MountAndBlade.MissionLobbyComponent.CreateBehavior ( )
static

◆ QuitMission()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.QuitMission ( )
virtual

◆ AfterStart()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.AfterStart ( )
virtual

◆ EarlyStart()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.EarlyStart ( )
virtual

◆ OnMissionTick()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnMissionTick ( float  dt)
virtual

◆ OnUdpNetworkHandlerTick()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnUdpNetworkHandlerTick ( )
protectedvirtual

◆ OnRemoveBehavior()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnRemoveBehavior ( )
virtual

◆ HandleNewClientConnect()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.HandleNewClientConnect ( PlayerConnectionInfo  clientConnectionInfo)
protectedvirtual

◆ HandleLateNewClientAfterLoadingFinished()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.HandleLateNewClientAfterLoadingFinished ( NetworkCommunicator  networkPeer)
protectedvirtual

◆ DespawnPlayer()

void TaleWorlds.MountAndBlade.MissionLobbyComponent.DespawnPlayer ( MissionPeer  missionPeer)

◆ OnScoreHit()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnScoreHit ( Agent  affectedAgent,
Agent  affectorAgent,
WeaponComponentData  attackerWeapon,
bool  isBlocked,
bool  isSiegeEngineHit,
in Blow  blow,
in AttackCollisionData  collisionData,
float  damagedHp,
float  hitDistance,
float  shotDifficulty 
)
virtual

◆ OnAgentRemoved()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnAgentRemoved ( Agent  affectedAgent,
Agent  affectorAgent,
AgentState  agentState,
KillingBlow  killingBlow 
)
virtual

◆ OnAgentBuild()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnAgentBuild ( Agent  agent,
Banner  banner 
)
virtual

◆ OnPlayerKills()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnPlayerKills ( MissionPeer  killerPeer,
Agent  killedAgent,
MissionPeer  assistorPeer 
)
protectedvirtual

◆ OnPlayerDies()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnPlayerDies ( MissionPeer  peer,
MissionPeer  affectorPeer,
MissionPeer  assistorPeer 
)
protectedvirtual

◆ OnBotKills()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnBotKills ( Agent  botAgent,
Agent  killedAgent 
)
protectedvirtual

◆ OnBotDies()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnBotDies ( Agent  botAgent,
MissionPeer  affectorPeer,
MissionPeer  assistorPeer 
)
protectedvirtual

◆ OnClearScene()

override void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnClearScene ( )
virtual

◆ GetSpawnPeriodDurationForPeer()

static int TaleWorlds.MountAndBlade.MissionLobbyComponent.GetSpawnPeriodDurationForPeer ( MissionPeer  peer)
static

◆ SetStateEndingAsServer()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.SetStateEndingAsServer ( )
virtual

◆ EndGameAsServer()

virtual void TaleWorlds.MountAndBlade.MissionLobbyComponent.EndGameAsServer ( )
protectedvirtual

◆ RequestCultureSelection()

void TaleWorlds.MountAndBlade.MissionLobbyComponent.RequestCultureSelection ( )

◆ RequestTroopSelection()

void TaleWorlds.MountAndBlade.MissionLobbyComponent.RequestTroopSelection ( )

◆ OnCultureSelected()

void TaleWorlds.MountAndBlade.MissionLobbyComponent.OnCultureSelected ( BasicCultureObject  culture)

◆ GetRandomFaceSeedForCharacter()

int TaleWorlds.MountAndBlade.MissionLobbyComponent.GetRandomFaceSeedForCharacter ( BasicCharacterObject  character,
int  addition = 0 
)

◆ MPHostChangeParam()

static string TaleWorlds.MountAndBlade.MissionLobbyComponent.MPHostChangeParam ( List< String >  strings)
static

Member Data Documentation

◆ PostMatchWaitDuration

readonly float TaleWorlds.MountAndBlade.MissionLobbyComponent.PostMatchWaitDuration = 15.0f
static

Property Documentation

◆ IsInWarmup

bool TaleWorlds.MountAndBlade.MissionLobbyComponent.IsInWarmup
get

◆ MissionType

MultiplayerGameType TaleWorlds.MountAndBlade.MissionLobbyComponent.MissionType
getset

◆ CurrentMultiplayerState

MultiplayerGameState TaleWorlds.MountAndBlade.MissionLobbyComponent.CurrentMultiplayerState
get

Event Documentation

◆ OnPostMatchEnded

Action TaleWorlds.MountAndBlade.MissionLobbyComponent.OnPostMatchEnded

◆ OnCultureSelectionRequested

Action TaleWorlds.MountAndBlade.MissionLobbyComponent.OnCultureSelectionRequested

◆ CurrentMultiplayerStateChanged

Action<MultiplayerGameState> TaleWorlds.MountAndBlade.MissionLobbyComponent.CurrentMultiplayerStateChanged