M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IUdpNetworkHandler Interface Reference

Inherited by TaleWorlds.MountAndBlade.LobbyGameState, TaleWorlds.MountAndBlade.MissionNetwork, and TaleWorlds.MountAndBlade.UdpNetworkComponent.

Public Member Functions

void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 

Member Function Documentation

◆ OnUdpNetworkHandlerClose()

◆ OnUdpNetworkHandlerTick()

void TaleWorlds.MountAndBlade.IUdpNetworkHandler.OnUdpNetworkHandlerTick ( float  dt)

◆ HandleNewClientConnect()

◆ HandleEarlyNewClientAfterLoadingFinished()

◆ HandleNewClientAfterLoadingFinished()

◆ HandleLateNewClientAfterLoadingFinished()

◆ HandleNewClientAfterSynchronized()

◆ HandleLateNewClientAfterSynchronized()

◆ HandleEarlyPlayerDisconnect()

◆ HandlePlayerDisconnect()

◆ OnPlayerDisconnectedFromServer()

◆ OnDisconnectedFromServer()

void TaleWorlds.MountAndBlade.IUdpNetworkHandler.OnDisconnectedFromServer ( )

◆ OnEveryoneUnSynchronized()

void TaleWorlds.MountAndBlade.IUdpNetworkHandler.OnEveryoneUnSynchronized ( )