M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionMultiplayerFFA Class Reference

Inherits TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase.

Public Member Functions

override MissionLobbyComponent.MultiplayerGameType GetMissionType ()
 
override void AfterStart ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
abstract MissionLobbyComponent.MultiplayerGameType GetMissionType ()
 
virtual bool CheckIfOvertime ()
 
override void OnBehaviorInitialize ()
 
override void OnMissionTick (float dt)
 
virtual bool CheckForWarmupEnd ()
 
virtual bool CheckForRoundEnd ()
 
virtual bool CheckForMatchEnd ()
 
virtual bool UseCultureSelection ()
 
virtual bool UseRoundController ()
 
virtual Team GetWinnerTeam ()
 
virtual void OnPeerChangedTeam (NetworkCommunicator peer, Team oldTeam, Team newTeam)
 
override void OnMissionRestart ()
 
void ClearPeerCounts ()
 
bool ShouldSpawnVisualsForServer (NetworkCommunicator spawningNetworkPeer)
 
void HandleAgentVisualSpawning (NetworkCommunicator spawningNetworkPeer, AgentBuildData spawningAgentBuildData, int troopCountInFormation=0, bool useCosmetics=true)
 
virtual bool AllowCustomPlayerBanners ()
 
int GetScoreForKill (Agent killedAgent)
 
virtual float GetTroopNumberMultiplierForMissingPlayer (MissionPeer spawningPeer)
 
int GetCurrentGoldForPeer (MissionPeer peer)
 
void ChangeCurrentGoldForPeer (MissionPeer peer, int newAmount)
 
virtual bool CheckIfPlayerCanDespawn (MissionPeer missionPeer)
 
override void OnPreMissionTick (float dt)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
override void OnAfterMissionCreated ()
 
override void OnBehaviorInitialize ()
 
override void OnRemoveBehavior ()
 
virtual void OnPlayerConnectedToServer (NetworkCommunicator networkPeer)
 
virtual void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 
void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 

Protected Member Functions

override void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
override void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
override void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
virtual void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
virtual void OnUdpNetworkHandlerTick ()
 
virtual void OnUdpNetworkHandlerClose ()
 
virtual void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
virtual void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
virtual void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Properties

override bool IsGameModeHidingAllAgentVisuals [get]
 
override bool IsGameModeUsingOpposingTeams [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
abstract bool IsGameModeHidingAllAgentVisuals [get]
 
abstract bool IsGameModeUsingOpposingTeams [get]
 
SpawnComponent SpawnComponent [get]
 
MultiplayerMissionAgentVisualSpawnComponent AgentVisualSpawnComponent [get]
 
bool CanGameModeSystemsTickThisFrame [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
MultiplayerTeamSelectComponent MultiplayerTeamSelectComponent
 
MultiplayerRoundController RoundController
 
MultiplayerWarmupComponent WarmupComponent
 
MultiplayerTimerComponent TimerComponent
 
- Static Public Attributes inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
const int GoldCap = 2000
 
const float PerkTickPeriod = 1.0f
 
const float GameModeSystemTickPeriod = 0.25f
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBase
MissionLobbyComponent MissionLobbyComponent
 
MultiplayerGameNotificationsComponent NotificationsComponent
 
MissionMultiplayerGameModeBaseClient GameModeBaseClient
 

Member Function Documentation

◆ GetMissionType()

override MissionLobbyComponent.MultiplayerGameType TaleWorlds.MountAndBlade.MissionMultiplayerFFA.GetMissionType ( )
virtual

◆ AfterStart()

override void TaleWorlds.MountAndBlade.MissionMultiplayerFFA.AfterStart ( )
virtual

◆ HandleEarlyNewClientAfterLoadingFinished()

override void TaleWorlds.MountAndBlade.MissionMultiplayerFFA.HandleEarlyNewClientAfterLoadingFinished ( NetworkCommunicator  networkPeer)
protectedvirtual

◆ HandleNewClientAfterSynchronized()

override void TaleWorlds.MountAndBlade.MissionMultiplayerFFA.HandleNewClientAfterSynchronized ( NetworkCommunicator  networkPeer)
protectedvirtual

Property Documentation

◆ IsGameModeHidingAllAgentVisuals

override bool TaleWorlds.MountAndBlade.MissionMultiplayerFFA.IsGameModeHidingAllAgentVisuals
get

◆ IsGameModeUsingOpposingTeams

override bool TaleWorlds.MountAndBlade.MissionMultiplayerFFA.IsGameModeUsingOpposingTeams
get