M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient Class Referenceabstract

Inherits TaleWorlds.MountAndBlade.MissionNetwork, and TaleWorlds.Core.ICameraModeLogic.

Inherited by TaleWorlds.MountAndBlade.MissionMultiplayerFFAClient, TaleWorlds.MountAndBlade.MissionMultiplayerGameModeDuelClient, TaleWorlds.MountAndBlade.MissionMultiplayerGameModeFlagDominationClient, TaleWorlds.MountAndBlade.MissionMultiplayerSiegeClient, and TaleWorlds.MountAndBlade.MissionMultiplayerTeamDeathmatchClient.

Public Member Functions

abstract int GetGoldAmount ()
 
virtual SpectatorCameraTypes GetMissionCameraLockMode (bool lockedToMainPlayer)
 
override void OnBehaviorInitialize ()
 
override void EarlyStart ()
 
bool CheckTimer (out int remainingTime, out int remainingWarningTime, bool forceUpdate=false)
 
abstract void OnGoldAmountChangedForRepresentative (MissionRepresentativeBase representative, int goldAmount)
 
virtual bool CanRequestTroopChange ()
 
virtual bool CanRequestCultureChange ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
override void OnAfterMissionCreated ()
 
override void OnBehaviorInitialize ()
 
override void OnRemoveBehavior ()
 
virtual void OnPlayerConnectedToServer (NetworkCommunicator networkPeer)
 
virtual void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 
void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 
SpectatorCameraTypes GetMissionCameraLockMode (bool lockedToMainPlayer)
 

Protected Member Functions

virtual int GetWarningTimer ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
virtual void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
virtual void OnUdpNetworkHandlerTick ()
 
virtual void OnUdpNetworkHandlerClose ()
 
virtual void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
virtual void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
virtual void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Properties

MissionLobbyComponent MissionLobbyComponent [get]
 
MissionNetworkComponent MissionNetworkComponent [get]
 
MissionScoreboardComponent ScoreboardComponent [get]
 
MultiplayerGameNotificationsComponent NotificationsComponent [get]
 
MultiplayerWarmupComponent WarmupComponent [get]
 
IRoundComponent RoundComponent [get]
 
MultiplayerTimerComponent TimerComponent [get]
 
abstract bool IsGameModeUsingGold [get]
 
abstract bool IsGameModeTactical [get]
 
virtual bool IsGameModeUsingCasualGold [get]
 
abstract bool IsGameModeUsingRoundCountdown [get]
 
virtual bool IsGameModeUsingAllowCultureChange [get]
 
virtual bool IsGameModeUsingAllowTroopChange [get]
 
abstract MissionLobbyComponent.MultiplayerGameType GameType [get]
 
bool IsRoundInProgress [get]
 
bool IsInWarmup [get]
 
float RemainingTime [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Member Function Documentation

◆ GetGoldAmount()

◆ GetMissionCameraLockMode()

virtual SpectatorCameraTypes TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.GetMissionCameraLockMode ( bool  lockedToMainPlayer)
virtual

◆ OnBehaviorInitialize()

◆ EarlyStart()

override void TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.EarlyStart ( )
virtual

◆ CheckTimer()

bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.CheckTimer ( out int  remainingTime,
out int  remainingWarningTime,
bool  forceUpdate = false 
)

◆ GetWarningTimer()

virtual int TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.GetWarningTimer ( )
protectedvirtual

◆ OnGoldAmountChangedForRepresentative()

◆ CanRequestTroopChange()

virtual bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.CanRequestTroopChange ( )
virtual

◆ CanRequestCultureChange()

virtual bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.CanRequestCultureChange ( )
virtual

Property Documentation

◆ MissionLobbyComponent

MissionLobbyComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.MissionLobbyComponent
get

◆ MissionNetworkComponent

MissionNetworkComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.MissionNetworkComponent
get

◆ ScoreboardComponent

MissionScoreboardComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.ScoreboardComponent
get

◆ NotificationsComponent

MultiplayerGameNotificationsComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.NotificationsComponent
get

◆ WarmupComponent

MultiplayerWarmupComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.WarmupComponent
get

◆ RoundComponent

IRoundComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.RoundComponent
get

◆ TimerComponent

MultiplayerTimerComponent TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.TimerComponent
get

◆ IsGameModeUsingGold

abstract bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeUsingGold
get

◆ IsGameModeTactical

abstract bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeTactical
get

◆ IsGameModeUsingCasualGold

virtual bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeUsingCasualGold
get

◆ IsGameModeUsingRoundCountdown

abstract bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeUsingRoundCountdown
get

◆ IsGameModeUsingAllowCultureChange

virtual bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeUsingAllowCultureChange
get

◆ IsGameModeUsingAllowTroopChange

virtual bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsGameModeUsingAllowTroopChange
get

◆ GameType

abstract MissionLobbyComponent.MultiplayerGameType TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.GameType
get

◆ IsRoundInProgress

bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsRoundInProgress
get

◆ IsInWarmup

bool TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.IsInWarmup
get

◆ RemainingTime

float TaleWorlds.MountAndBlade.MissionMultiplayerGameModeBaseClient.RemainingTime
get