M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionScoreboardComponent Class Reference

Inherits TaleWorlds.MountAndBlade.MissionNetwork.

Classes

class  MissionScoreboardSide
 
struct  ScoreboardHeader
 

Public Member Functions

 MissionScoreboardComponent (IScoreboardData scoreboardData)
 
override void AfterStart ()
 
override void OnRemoveBehavior ()
 
void Clear ()
 
void ResetBotScores ()
 
void ChangeTeamScore (Team team, int scoreChange)
 
void ClearScores ()
 
MissionScoreboardSide GetSideSafe (BattleSideEnum battleSide)
 
int GetRoundScore (BattleSideEnum side)
 
void HandleServerUpdateRoundScoresMessage (NetworkMessages.FromServer.UpdateRoundScores message)
 
void HandleServerSetRoundMVP (NetworkMessages.FromServer.SetRoundMVP message)
 
void CalculateTotalNumbers ()
 
override void OnClearScene ()
 
override void OnPlayerConnectedToServer (NetworkCommunicator networkPeer)
 
override void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
override void OnAgentBuild (Agent agent, Banner banner)
 
override void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
void BotPropertiesChanged (BattleSideEnum side)
 
void PlayerPropertiesChanged (NetworkCommunicator player)
 
void PlayerPropertiesChanged (MissionPeer player)
 
void HandleServerEventBotDataMessage (NetworkMessages.FromServer.BotData message)
 
void OnRoundEnding ()
 
override void OnMissionRestart ()
 
void OnMultiplayerGameClientBehaviorInitialized (ref Action< NetworkCommunicator > onBotsControlledChanged)
 
BattleSideEnum GetMatchWinnerSide ()
 
override void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
override void OnAfterMissionCreated ()
 
override void OnBehaviorInitialize ()
 
override void OnRemoveBehavior ()
 
virtual void OnPlayerConnectedToServer (NetworkCommunicator networkPeer)
 
virtual void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 
void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 

Protected Member Functions

override void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
override void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionNetwork
virtual void AddRemoveMessageHandlers (GameNetwork.NetworkMessageHandlerRegistererContainer registerer)
 
virtual void OnUdpNetworkHandlerTick ()
 
virtual void OnUdpNetworkHandlerClose ()
 
virtual void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
virtual void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
virtual void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
virtual void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
virtual void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Properties

bool IsOneSided [get]
 
ScoreboardHeader[] Headers [get]
 
IEnumerable< BattleSideEnumRoundWinnerList [get]
 
MissionScoreboardSide[] Sides [get]
 
List< MissionPeerSpectators [get]
 
BattleSideEnum RoundWinner [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Events

Action OnRoundPropertiesChanged
 
Action< BattleSideEnumOnBotPropertiesChanged
 
Action< Team, Team, MissionPeerOnPlayerSideChanged
 
Action< BattleSideEnum, MissionPeerOnPlayerPropertiesChanged
 
Action< MissionPeer, int > OnMVPSelected
 
Action OnScoreboardInitialized
 

Constructor & Destructor Documentation

◆ MissionScoreboardComponent()

TaleWorlds.MountAndBlade.MissionScoreboardComponent.MissionScoreboardComponent ( IScoreboardData  scoreboardData)

Member Function Documentation

◆ AfterStart()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.AfterStart ( )
virtual

◆ AddRemoveMessageHandlers()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.AddRemoveMessageHandlers ( GameNetwork.NetworkMessageHandlerRegistererContainer  registerer)
protectedvirtual

◆ OnRemoveBehavior()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnRemoveBehavior ( )
virtual

◆ Clear()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.Clear ( )

◆ ResetBotScores()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.ResetBotScores ( )

◆ ChangeTeamScore()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.ChangeTeamScore ( Team  team,
int  scoreChange 
)

◆ ClearScores()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.ClearScores ( )

◆ GetSideSafe()

MissionScoreboardSide TaleWorlds.MountAndBlade.MissionScoreboardComponent.GetSideSafe ( BattleSideEnum  battleSide)

◆ GetRoundScore()

int TaleWorlds.MountAndBlade.MissionScoreboardComponent.GetRoundScore ( BattleSideEnum  side)

◆ HandleServerUpdateRoundScoresMessage()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.HandleServerUpdateRoundScoresMessage ( NetworkMessages.FromServer.UpdateRoundScores  message)

◆ HandleServerSetRoundMVP()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.HandleServerSetRoundMVP ( NetworkMessages.FromServer.SetRoundMVP  message)

◆ CalculateTotalNumbers()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.CalculateTotalNumbers ( )

◆ OnClearScene()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnClearScene ( )
virtual

◆ OnPlayerConnectedToServer()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnPlayerConnectedToServer ( NetworkCommunicator  networkPeer)
virtual

◆ OnPlayerDisconnectedFromServer()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnPlayerDisconnectedFromServer ( NetworkCommunicator  networkPeer)
virtual

◆ OnAgentBuild()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnAgentBuild ( Agent  agent,
Banner  banner 
)
virtual

◆ OnAssignPlayerAsSergeantOfFormation()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnAssignPlayerAsSergeantOfFormation ( Agent  agent)
virtual

◆ BotPropertiesChanged()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.BotPropertiesChanged ( BattleSideEnum  side)

◆ PlayerPropertiesChanged() [1/2]

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.PlayerPropertiesChanged ( NetworkCommunicator  player)

◆ PlayerPropertiesChanged() [2/2]

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.PlayerPropertiesChanged ( MissionPeer  player)

◆ HandleLateNewClientAfterSynchronized()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.HandleLateNewClientAfterSynchronized ( NetworkCommunicator  networkPeer)
protectedvirtual

◆ HandleServerEventBotDataMessage()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.HandleServerEventBotDataMessage ( NetworkMessages.FromServer.BotData  message)

◆ OnRoundEnding()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnRoundEnding ( )

◆ OnMissionRestart()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnMissionRestart ( )
virtual

◆ OnMultiplayerGameClientBehaviorInitialized()

void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnMultiplayerGameClientBehaviorInitialized ( ref Action< NetworkCommunicator onBotsControlledChanged)

◆ GetMatchWinnerSide()

BattleSideEnum TaleWorlds.MountAndBlade.MissionScoreboardComponent.GetMatchWinnerSide ( )

◆ OnScoreHit()

override void TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnScoreHit ( Agent  affectedAgent,
Agent  affectorAgent,
WeaponComponentData  attackerWeapon,
bool  isBlocked,
bool  isSiegeEngineHit,
in Blow  blow,
in AttackCollisionData  collisionData,
float  damagedHp,
float  hitDistance,
float  shotDifficulty 
)
virtual

Property Documentation

◆ IsOneSided

bool TaleWorlds.MountAndBlade.MissionScoreboardComponent.IsOneSided
get

◆ Headers

ScoreboardHeader [] TaleWorlds.MountAndBlade.MissionScoreboardComponent.Headers
get

◆ RoundWinnerList

IEnumerable<BattleSideEnum> TaleWorlds.MountAndBlade.MissionScoreboardComponent.RoundWinnerList
get

◆ Sides

MissionScoreboardSide [] TaleWorlds.MountAndBlade.MissionScoreboardComponent.Sides
get

◆ Spectators

List<MissionPeer> TaleWorlds.MountAndBlade.MissionScoreboardComponent.Spectators
get

◆ RoundWinner

BattleSideEnum TaleWorlds.MountAndBlade.MissionScoreboardComponent.RoundWinner
get

Event Documentation

◆ OnRoundPropertiesChanged

Action TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnRoundPropertiesChanged

◆ OnBotPropertiesChanged

Action<BattleSideEnum> TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnBotPropertiesChanged

◆ OnPlayerSideChanged

Action<Team, Team, MissionPeer> TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnPlayerSideChanged

◆ OnPlayerPropertiesChanged

Action<BattleSideEnum, MissionPeer> TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnPlayerPropertiesChanged

◆ OnMVPSelected

Action<MissionPeer, int> TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnMVPSelected

◆ OnScoreboardInitialized

Action TaleWorlds.MountAndBlade.MissionScoreboardComponent.OnScoreboardInitialized