M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.AgentBuildData Class Reference

Public Member Functions

 AgentBuildData (AgentData agentData)
 
 AgentBuildData (IAgentOriginBase agentOrigin)
 
 AgentBuildData (BasicCharacterObject characterObject)
 
AgentBuildData Character (BasicCharacterObject characterObject)
 
AgentBuildData Controller (Agent.ControllerType controller)
 
AgentBuildData Team (Team team)
 
AgentBuildData IsReinforcement (bool isReinforcement)
 
AgentBuildData SpawnsIntoOwnFormation (bool spawnIntoOwnFormation)
 
AgentBuildData MakeUnitStandOutOfFormationDistance (float makeUnitStandOutDistance)
 
AgentBuildData InitialPosition (in Vec3 position)
 
AgentBuildData InitialDirection (in Vec2 direction)
 
AgentBuildData InitialFrameFromSpawnPointEntity (GameEntity entity)
 
AgentBuildData Formation (Formation formation)
 
AgentBuildData Monster (Monster monster)
 
AgentBuildData VisualsIndex (int index)
 
AgentBuildData Equipment (Equipment equipment)
 
AgentBuildData MissionEquipment (MissionEquipment missionEquipment)
 
AgentBuildData EquipmentSeed (int seed)
 
AgentBuildData NoHorses (bool noHorses)
 
AgentBuildData NoWeapons (bool noWeapons)
 
AgentBuildData NoArmor (bool noArmor)
 
AgentBuildData FixedEquipment (bool fixedEquipment)
 
AgentBuildData CivilianEquipment (bool civilianEquipment)
 
AgentBuildData ClothingColor1 (uint color)
 
AgentBuildData ClothingColor2 (uint color)
 
AgentBuildData MissionPeer (MissionPeer missionPeer)
 
AgentBuildData OwningMissionPeer (MissionPeer missionPeer)
 
AgentBuildData BodyProperties (BodyProperties bodyProperties)
 
AgentBuildData Age (int age)
 
AgentBuildData TroopOrigin (IAgentOriginBase troopOrigin)
 
AgentBuildData IsFemale (bool isFemale)
 
AgentBuildData Race (int race)
 
AgentBuildData MountKey (string mountKey)
 
AgentBuildData Index (int index)
 
AgentBuildData MountIndex (int mountIndex)
 
AgentBuildData Banner (Banner banner)
 
AgentBuildData BannerItem (ItemObject bannerItem)
 
AgentBuildData BannerReplacementWeaponItem (ItemObject weaponItem)
 
AgentBuildData FormationTroopCount (int formationTroopCount)
 
AgentBuildData FormationTroopIndex (int formationTroopIndex)
 

Properties

AgentData AgentData [get]
 
BasicCharacterObject AgentCharacter [get]
 
Monster AgentMonster [get]
 
Equipment AgentOverridenSpawnEquipment [get]
 
MissionEquipment AgentOverridenSpawnMissionEquipment [get]
 
int AgentEquipmentSeed [get]
 
bool AgentNoHorses [get]
 
string AgentMountKey [get]
 
bool AgentNoWeapons [get]
 
bool AgentNoArmor [get]
 
bool AgentFixedEquipment [get]
 
bool AgentCivilianEquipment [get]
 
uint AgentClothingColor1 [get]
 
uint AgentClothingColor2 [get]
 
bool BodyPropertiesOverriden [get]
 
BodyProperties AgentBodyProperties [get]
 
bool AgeOverriden [get]
 
int AgentAge [get]
 
bool GenderOverriden [get]
 
bool AgentIsFemale [get]
 
int AgentRace [get]
 
IAgentOriginBase AgentOrigin [get]
 
Agent.ControllerType AgentController [get]
 
Team AgentTeam [get]
 
bool AgentIsReinforcement [get]
 
bool AgentSpawnsIntoOwnFormation [get]
 
float MakeUnitStandOutDistance [get]
 
Vec3AgentInitialPosition [get]
 
Vec2AgentInitialDirection [get]
 
Formation AgentFormation [get]
 
int AgentFormationTroopCount [get]
 
int AgentFormationTroopIndex [get]
 
MissionPeer AgentMissionPeer [get]
 
MissionPeer OwningAgentMissionPeer [get]
 
bool AgentIndexOverriden [get]
 
int AgentIndex [get]
 
bool AgentMountIndexOverriden [get]
 
int AgentMountIndex [get]
 
int AgentVisualsIndex [get]
 
Banner AgentBanner [get]
 
ItemObject AgentBannerItem [get]
 
ItemObject AgentBannerReplacementWeaponItem [get]
 
bool RandomizeColors [get]
 

Constructor & Destructor Documentation

◆ AgentBuildData() [1/3]

TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData ( AgentData  agentData)

◆ AgentBuildData() [2/3]

TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData ( IAgentOriginBase  agentOrigin)

◆ AgentBuildData() [3/3]

TaleWorlds.MountAndBlade.AgentBuildData.AgentBuildData ( BasicCharacterObject  characterObject)

Member Function Documentation

◆ Character()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Character ( BasicCharacterObject  characterObject)

◆ Controller()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Controller ( Agent.ControllerType  controller)

◆ Team()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Team ( Team  team)

◆ IsReinforcement()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.IsReinforcement ( bool  isReinforcement)

◆ SpawnsIntoOwnFormation()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.SpawnsIntoOwnFormation ( bool  spawnIntoOwnFormation)

◆ MakeUnitStandOutOfFormationDistance()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MakeUnitStandOutOfFormationDistance ( float  makeUnitStandOutDistance)

◆ InitialPosition()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialPosition ( in Vec3  position)

◆ InitialDirection()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialDirection ( in Vec2  direction)

◆ InitialFrameFromSpawnPointEntity()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.InitialFrameFromSpawnPointEntity ( GameEntity  entity)

◆ Formation()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Formation ( Formation  formation)

◆ Monster()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Monster ( Monster  monster)

◆ VisualsIndex()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.VisualsIndex ( int  index)

◆ Equipment()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Equipment ( Equipment  equipment)

◆ MissionEquipment()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MissionEquipment ( MissionEquipment  missionEquipment)

◆ EquipmentSeed()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.EquipmentSeed ( int  seed)

◆ NoHorses()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoHorses ( bool  noHorses)

◆ NoWeapons()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoWeapons ( bool  noWeapons)

◆ NoArmor()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.NoArmor ( bool  noArmor)

◆ FixedEquipment()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FixedEquipment ( bool  fixedEquipment)

◆ CivilianEquipment()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.CivilianEquipment ( bool  civilianEquipment)

◆ ClothingColor1()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.ClothingColor1 ( uint  color)

◆ ClothingColor2()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.ClothingColor2 ( uint  color)

◆ MissionPeer()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MissionPeer ( MissionPeer  missionPeer)

◆ OwningMissionPeer()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.OwningMissionPeer ( MissionPeer  missionPeer)

◆ BodyProperties()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BodyProperties ( BodyProperties  bodyProperties)

◆ Age()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Age ( int  age)

◆ TroopOrigin()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.TroopOrigin ( IAgentOriginBase  troopOrigin)

◆ IsFemale()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.IsFemale ( bool  isFemale)

◆ Race()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Race ( int  race)

◆ MountKey()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MountKey ( string  mountKey)

◆ Index()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Index ( int  index)

◆ MountIndex()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.MountIndex ( int  mountIndex)

◆ Banner()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.Banner ( Banner  banner)

◆ BannerItem()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BannerItem ( ItemObject  bannerItem)

◆ BannerReplacementWeaponItem()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.BannerReplacementWeaponItem ( ItemObject  weaponItem)

◆ FormationTroopCount()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FormationTroopCount ( int  formationTroopCount)

◆ FormationTroopIndex()

AgentBuildData TaleWorlds.MountAndBlade.AgentBuildData.FormationTroopIndex ( int  formationTroopIndex)

Property Documentation

◆ AgentData

AgentData TaleWorlds.MountAndBlade.AgentBuildData.AgentData
get

◆ AgentCharacter

BasicCharacterObject TaleWorlds.MountAndBlade.AgentBuildData.AgentCharacter
get

◆ AgentMonster

Monster TaleWorlds.MountAndBlade.AgentBuildData.AgentMonster
get

◆ AgentOverridenSpawnEquipment

Equipment TaleWorlds.MountAndBlade.AgentBuildData.AgentOverridenSpawnEquipment
get

◆ AgentOverridenSpawnMissionEquipment

MissionEquipment TaleWorlds.MountAndBlade.AgentBuildData.AgentOverridenSpawnMissionEquipment
get

◆ AgentEquipmentSeed

int TaleWorlds.MountAndBlade.AgentBuildData.AgentEquipmentSeed
get

◆ AgentNoHorses

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentNoHorses
get

◆ AgentMountKey

string TaleWorlds.MountAndBlade.AgentBuildData.AgentMountKey
get

◆ AgentNoWeapons

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentNoWeapons
get

◆ AgentNoArmor

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentNoArmor
get

◆ AgentFixedEquipment

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentFixedEquipment
get

◆ AgentCivilianEquipment

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentCivilianEquipment
get

◆ AgentClothingColor1

uint TaleWorlds.MountAndBlade.AgentBuildData.AgentClothingColor1
get

◆ AgentClothingColor2

uint TaleWorlds.MountAndBlade.AgentBuildData.AgentClothingColor2
get

◆ BodyPropertiesOverriden

bool TaleWorlds.MountAndBlade.AgentBuildData.BodyPropertiesOverriden
get

◆ AgentBodyProperties

BodyProperties TaleWorlds.MountAndBlade.AgentBuildData.AgentBodyProperties
get

◆ AgeOverriden

bool TaleWorlds.MountAndBlade.AgentBuildData.AgeOverriden
get

◆ AgentAge

int TaleWorlds.MountAndBlade.AgentBuildData.AgentAge
get

◆ GenderOverriden

bool TaleWorlds.MountAndBlade.AgentBuildData.GenderOverriden
get

◆ AgentIsFemale

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentIsFemale
get

◆ AgentRace

int TaleWorlds.MountAndBlade.AgentBuildData.AgentRace
get

◆ AgentOrigin

IAgentOriginBase TaleWorlds.MountAndBlade.AgentBuildData.AgentOrigin
get

◆ AgentController

Agent.ControllerType TaleWorlds.MountAndBlade.AgentBuildData.AgentController
get

◆ AgentTeam

Team TaleWorlds.MountAndBlade.AgentBuildData.AgentTeam
get

◆ AgentIsReinforcement

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentIsReinforcement
get

◆ AgentSpawnsIntoOwnFormation

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentSpawnsIntoOwnFormation
get

◆ MakeUnitStandOutDistance

float TaleWorlds.MountAndBlade.AgentBuildData.MakeUnitStandOutDistance
get

◆ AgentInitialPosition

Vec3? TaleWorlds.MountAndBlade.AgentBuildData.AgentInitialPosition
get

◆ AgentInitialDirection

Vec2? TaleWorlds.MountAndBlade.AgentBuildData.AgentInitialDirection
get

◆ AgentFormation

Formation TaleWorlds.MountAndBlade.AgentBuildData.AgentFormation
get

◆ AgentFormationTroopCount

int TaleWorlds.MountAndBlade.AgentBuildData.AgentFormationTroopCount
get

◆ AgentFormationTroopIndex

int TaleWorlds.MountAndBlade.AgentBuildData.AgentFormationTroopIndex
get

◆ AgentMissionPeer

MissionPeer TaleWorlds.MountAndBlade.AgentBuildData.AgentMissionPeer
get

◆ OwningAgentMissionPeer

MissionPeer TaleWorlds.MountAndBlade.AgentBuildData.OwningAgentMissionPeer
get

◆ AgentIndexOverriden

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentIndexOverriden
get

◆ AgentIndex

int TaleWorlds.MountAndBlade.AgentBuildData.AgentIndex
get

◆ AgentMountIndexOverriden

bool TaleWorlds.MountAndBlade.AgentBuildData.AgentMountIndexOverriden
get

◆ AgentMountIndex

int TaleWorlds.MountAndBlade.AgentBuildData.AgentMountIndex
get

◆ AgentVisualsIndex

int TaleWorlds.MountAndBlade.AgentBuildData.AgentVisualsIndex
get

◆ AgentBanner

Banner TaleWorlds.MountAndBlade.AgentBuildData.AgentBanner
get

◆ AgentBannerItem

ItemObject TaleWorlds.MountAndBlade.AgentBuildData.AgentBannerItem
get

◆ AgentBannerReplacementWeaponItem

ItemObject TaleWorlds.MountAndBlade.AgentBuildData.AgentBannerReplacementWeaponItem
get

◆ RandomizeColors

bool TaleWorlds.MountAndBlade.AgentBuildData.RandomizeColors
get