M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.LobbyGameState Class Referenceabstract

Inherits TaleWorlds.Core.GameState, and TaleWorlds.MountAndBlade.IUdpNetworkHandler.

Inherited by TaleWorlds.MountAndBlade.LobbyGameStateCustomGameClient, TaleWorlds.MountAndBlade.LobbyGameStateMatchmakerClient, and TaleWorlds.MountAndBlade.LobbyGameStatePlayerBasedCustomServer.

Protected Member Functions

 LobbyGameState ()
 
override void OnInitialize ()
 
override void OnActivate ()
 
override void OnFinalize ()
 
abstract void StartMultiplayer ()
 
- Protected Member Functions inherited from TaleWorlds.Core.GameState
 GameState ()
 
virtual void OnInitialize ()
 
virtual void OnFinalize ()
 
virtual void OnActivate ()
 
virtual void OnDeactivate ()
 
- Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
virtual void OnBeforeLoad ()
 
virtual void PreAfterLoad ()
 
virtual void AfterLoad ()
 

Properties

override bool IsMusicMenuState [get]
 
- Properties inherited from TaleWorlds.Core.GameState
GameState Predecessor [get]
 
bool IsActive [get]
 
IReadOnlyCollection< IGameStateListenerListeners [get]
 
GameStateManager GameStateManager [get]
 
virtual bool IsMusicMenuState [get]
 Whether or not if this state should be treated as a menu state for the music manager. More...
 
virtual bool IsMenuState [get]
 Whether or not if this state is a screen/menu state for GUI. More...
 
virtual bool IsMission [get]
 
bool Activated [get]
 
- Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase
string StringId [get, set]
 
MBGUID Id [get, set]
 
bool IsInitialized [get]
 
bool IsReady [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from TaleWorlds.Core.GameState
bool RegisterListener (IGameStateListener listener)
 
bool UnregisterListener (IGameStateListener listener)
 
GetListenerOfType< T > ()
 
- Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
 MBObjectBase ()
 
 MBObjectBase (MBObjectBase other)
 
 MBObjectBase (string stringId)
 
void AfterInitialized ()
 
virtual void AfterRegister ()
 
virtual void Initialize ()
 
virtual void Deserialize (MBObjectManager objectManager, XmlNode node)
 
override int GetHashCode ()
 
virtual TextObject GetName ()
 
void PreAfterLoadInternal ()
 
void AfterLoadInternal ()
 
void OnRegistered ()
 
void OnUnregistered ()
 
void OnUdpNetworkHandlerClose ()
 
void OnUdpNetworkHandlerTick (float dt)
 
void HandleNewClientConnect (PlayerConnectionInfo clientConnectionInfo)
 
void HandleEarlyNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterLoadingFinished (NetworkCommunicator networkPeer)
 
void HandleNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleLateNewClientAfterSynchronized (NetworkCommunicator networkPeer)
 
void HandleEarlyPlayerDisconnect (NetworkCommunicator networkPeer)
 
void HandlePlayerDisconnect (NetworkCommunicator networkPeer)
 
void OnPlayerDisconnectedFromServer (NetworkCommunicator networkPeer)
 
void OnDisconnectedFromServer ()
 
void OnEveryoneUnSynchronized ()
 
- Public Attributes inherited from TaleWorlds.Core.GameState
int Level
 
- Static Public Attributes inherited from TaleWorlds.Core.GameState
static int NumberOfListenerActivations
 

Constructor & Destructor Documentation

◆ LobbyGameState()

TaleWorlds.MountAndBlade.LobbyGameState.LobbyGameState ( )
protected

Member Function Documentation

◆ OnInitialize()

override void TaleWorlds.MountAndBlade.LobbyGameState.OnInitialize ( )
protectedvirtual

Reimplemented from TaleWorlds.Core.GameState.

◆ OnActivate()

override void TaleWorlds.MountAndBlade.LobbyGameState.OnActivate ( )
protectedvirtual

◆ OnFinalize()

override void TaleWorlds.MountAndBlade.LobbyGameState.OnFinalize ( )
protectedvirtual

Reimplemented from TaleWorlds.Core.GameState.

◆ StartMultiplayer()

abstract void TaleWorlds.MountAndBlade.LobbyGameState.StartMultiplayer ( )
protectedpure virtual

Property Documentation

◆ IsMusicMenuState

override bool TaleWorlds.MountAndBlade.LobbyGameState.IsMusicMenuState
get