Small scale tasks or procedures to carry out the larger strategy (which is team ai)
Inherited by TaleWorlds.MountAndBlade.TacticBreachWalls, TaleWorlds.MountAndBlade.TacticCharge, TaleWorlds.MountAndBlade.TacticCoordinatedRetreat, TaleWorlds.MountAndBlade.TacticDefendCastle, TaleWorlds.MountAndBlade.TacticDefensiveEngagement, TaleWorlds.MountAndBlade.TacticDefensiveLine, TaleWorlds.MountAndBlade.TacticDefensiveRing, TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge, TaleWorlds.MountAndBlade.TacticFullScaleAttack, TaleWorlds.MountAndBlade.TacticHoldChokePoint, TaleWorlds.MountAndBlade.TacticPerimeterDefense, TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive, TaleWorlds.MountAndBlade.TacticSallyOutDefense, TaleWorlds.MountAndBlade.TacticSallyOutHitAndRun, TaleWorlds.MountAndBlade.TacticSergeantMPBotTactic, and TaleWorlds.MountAndBlade.TacticStop.
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| TacticComponent (Team team) |
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List< Formation > | ConsolidateFormations (List< Formation > formationsToBeConsolidated, int neededCount) |
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void | SplitFormationClassIntoGivenNumber (Func< Formation, bool > formationClass, int count) |
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virtual bool | CheckAndSetAvailableFormationsChanged () |
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void | AssignTacticFormations1121 () |
| Merge and split AI controlled formations to end up with 1 infantry, 1 ranged, 2 cavalry(left and right) and 1 mounted range formation More...
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virtual void | ManageFormationCounts () |
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void | ManageFormationCounts (int infantryCount, int rangedCount, int cavalryCount, int rangedCavalryCount) |
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virtual void | StopUsingAllMachines () |
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virtual void | StopUsingAllRangedSiegeWeapons () |
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void | SoundTacticalHorn (int soundCode) |
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bool | CheckAndDetermineFormation (ref Formation formation, Func< Formation, bool > isEligible) |
| Checks whether a reference to a formation is null or empty, if it is null or empty tries to re-refer it to an eligible formation More...
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static float | GetFormationGroupEffectivenessOverOrder (IEnumerable< Formation > formationGroup, OrderType orderType, IOrderable targetObject=null) |
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static float | GetFormationEffectivenessOverOrder (Formation formation, OrderType orderType, IOrderable targetObject=null) |
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static float | CalculateNotEngagingTacticalAdvantage (TeamQuerySystem team) |
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static List< Formation > | ChooseAndSortByPriority (IEnumerable< Formation > formations, Func< Formation, bool > isEligible, Func< Formation, bool > isPrioritized, Func< Formation, float > score) |
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◆ TacticComponent()
TaleWorlds.MountAndBlade.TacticComponent.TacticComponent |
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Team |
team | ) |
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◆ GetFormationGroupEffectivenessOverOrder()
static float TaleWorlds.MountAndBlade.TacticComponent.GetFormationGroupEffectivenessOverOrder |
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IEnumerable< Formation > |
formationGroup, |
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OrderType |
orderType, |
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IOrderable |
targetObject = null |
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staticprotected |
◆ GetFormationEffectivenessOverOrder()
static float TaleWorlds.MountAndBlade.TacticComponent.GetFormationEffectivenessOverOrder |
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Formation |
formation, |
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OrderType |
orderType, |
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IOrderable |
targetObject = null |
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) |
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staticprotected |
◆ ConsolidateFormations()
List< Formation > TaleWorlds.MountAndBlade.TacticComponent.ConsolidateFormations |
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List< Formation > |
formationsToBeConsolidated, |
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int |
neededCount |
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) |
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◆ CalculateNotEngagingTacticalAdvantage()
static float TaleWorlds.MountAndBlade.TacticComponent.CalculateNotEngagingTacticalAdvantage |
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TeamQuerySystem |
team | ) |
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staticprotected |
◆ SplitFormationClassIntoGivenNumber()
void TaleWorlds.MountAndBlade.TacticComponent.SplitFormationClassIntoGivenNumber |
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Func< Formation, bool > |
formationClass, |
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int |
count |
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◆ CheckAndSetAvailableFormationsChanged()
virtual bool TaleWorlds.MountAndBlade.TacticComponent.CheckAndSetAvailableFormationsChanged |
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protectedvirtual |
Reimplemented in TaleWorlds.MountAndBlade.TacticBreachWalls, TaleWorlds.MountAndBlade.TacticCoordinatedRetreat, TaleWorlds.MountAndBlade.TacticDefendCastle, TaleWorlds.MountAndBlade.TacticDefensiveEngagement, TaleWorlds.MountAndBlade.TacticDefensiveLine, TaleWorlds.MountAndBlade.TacticDefensiveRing, TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge, TaleWorlds.MountAndBlade.TacticFullScaleAttack, TaleWorlds.MountAndBlade.TacticHoldChokePoint, TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive, TaleWorlds.MountAndBlade.TacticSallyOutDefense, and TaleWorlds.MountAndBlade.TacticSallyOutHitAndRun.
◆ AssignTacticFormations1121()
void TaleWorlds.MountAndBlade.TacticComponent.AssignTacticFormations1121 |
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◆ ChooseAndSortByPriority()
static List< Formation > TaleWorlds.MountAndBlade.TacticComponent.ChooseAndSortByPriority |
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IEnumerable< Formation > |
formations, |
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Func< Formation, bool > |
isEligible, |
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Func< Formation, bool > |
isPrioritized, |
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Func< Formation, float > |
score |
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staticprotected |
- Parameters
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Formations that are to be sorted and returned
- Parameters
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Formations not satisfying this condition are excluded from the result
- Parameters
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Formations satisfying this condition come before others regardless of score
- Parameters
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Formations are sorted according to their evaluation with this function
- Returns
Sorted list
◆ ManageFormationCounts() [1/2]
virtual void TaleWorlds.MountAndBlade.TacticComponent.ManageFormationCounts |
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protectedvirtual |
Reimplemented in TaleWorlds.MountAndBlade.TacticBreachWalls, TaleWorlds.MountAndBlade.TacticCoordinatedRetreat, TaleWorlds.MountAndBlade.TacticDefendCastle, TaleWorlds.MountAndBlade.TacticDefensiveEngagement, TaleWorlds.MountAndBlade.TacticDefensiveLine, TaleWorlds.MountAndBlade.TacticDefensiveRing, TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge, TaleWorlds.MountAndBlade.TacticFullScaleAttack, TaleWorlds.MountAndBlade.TacticHoldChokePoint, TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive, TaleWorlds.MountAndBlade.TacticSallyOutDefense, and TaleWorlds.MountAndBlade.TacticSallyOutHitAndRun.
◆ ManageFormationCounts() [2/2]
void TaleWorlds.MountAndBlade.TacticComponent.ManageFormationCounts |
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int |
infantryCount, |
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int |
rangedCount, |
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int |
cavalryCount, |
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int |
rangedCavalryCount |
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◆ StopUsingAllMachines()
virtual void TaleWorlds.MountAndBlade.TacticComponent.StopUsingAllMachines |
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◆ StopUsingAllRangedSiegeWeapons()
virtual void TaleWorlds.MountAndBlade.TacticComponent.StopUsingAllRangedSiegeWeapons |
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◆ SoundTacticalHorn()
void TaleWorlds.MountAndBlade.TacticComponent.SoundTacticalHorn |
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int |
soundCode | ) |
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◆ SetDefaultBehaviorWeights()
static void TaleWorlds.MountAndBlade.TacticComponent.SetDefaultBehaviorWeights |
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Formation |
f | ) |
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◆ CheckAndDetermineFormation()
bool TaleWorlds.MountAndBlade.TacticComponent.CheckAndDetermineFormation |
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ref Formation |
formation, |
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Func< Formation, bool > |
isEligible |
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- Parameters
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formation reference to be checked and updated
- Parameters
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function to determine which formations are eligible for given reference
- Returns
whether the reference formation is usable or not
◆ MoveHornSoundIndex
readonly int TaleWorlds.MountAndBlade.TacticComponent.MoveHornSoundIndex |
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◆ AttackHornSoundIndex
readonly int TaleWorlds.MountAndBlade.TacticComponent.AttackHornSoundIndex |
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◆ RetreatHornSoundIndex
readonly int TaleWorlds.MountAndBlade.TacticComponent.RetreatHornSoundIndex |
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◆ team
readonly Team TaleWorlds.MountAndBlade.TacticComponent.team |
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◆ _AIControlledFormationCount
int TaleWorlds.MountAndBlade.TacticComponent._AIControlledFormationCount = 0 |
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◆ IsTacticReapplyNeeded
bool TaleWorlds.MountAndBlade.TacticComponent.IsTacticReapplyNeeded = false |
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◆ _mainInfantry
Formation TaleWorlds.MountAndBlade.TacticComponent._mainInfantry |
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◆ _archers
Formation TaleWorlds.MountAndBlade.TacticComponent._archers |
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◆ _leftCavalry
Formation TaleWorlds.MountAndBlade.TacticComponent._leftCavalry |
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◆ _rightCavalry
Formation TaleWorlds.MountAndBlade.TacticComponent._rightCavalry |
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◆ _rangedCavalry
Formation TaleWorlds.MountAndBlade.TacticComponent._rangedCavalry |
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◆ Formations
IEnumerable<Formation> TaleWorlds.MountAndBlade.TacticComponent.Formations |
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getprotected |
◆ FormationsIncludingSpecial
IEnumerable<Formation> TaleWorlds.MountAndBlade.TacticComponent.FormationsIncludingSpecial |
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getprotected |
◆ AreFormationsCreated
bool TaleWorlds.MountAndBlade.TacticComponent.AreFormationsCreated |
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getprotected |