M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Dummy tactic
Inherits TaleWorlds.MountAndBlade.TacticComponent.
Public Member Functions | |
TacticSergeantMPBotTactic (Team team) | |
Additional Inherited Members | |
Static Public Member Functions inherited from TaleWorlds.MountAndBlade.TacticComponent | |
static void | SetDefaultBehaviorWeights (Formation f) |
Static Public Attributes inherited from TaleWorlds.MountAndBlade.TacticComponent | |
static readonly int | MoveHornSoundIndex |
static readonly int | AttackHornSoundIndex |
static readonly int | RetreatHornSoundIndex |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.TacticComponent | |
TacticComponent (Team team) | |
List< Formation > | ConsolidateFormations (List< Formation > formationsToBeConsolidated, int neededCount) |
void | SplitFormationClassIntoGivenNumber (Func< Formation, bool > formationClass, int count) |
virtual bool | CheckAndSetAvailableFormationsChanged () |
void | AssignTacticFormations1121 () |
Merge and split AI controlled formations to end up with 1 infantry, 1 ranged, 2 cavalry(left and right) and 1 mounted range formation More... | |
virtual void | ManageFormationCounts () |
void | ManageFormationCounts (int infantryCount, int rangedCount, int cavalryCount, int rangedCavalryCount) |
virtual void | StopUsingAllMachines () |
virtual void | StopUsingAllRangedSiegeWeapons () |
void | SoundTacticalHorn (int soundCode) |
bool | CheckAndDetermineFormation (ref Formation formation, Func< Formation, bool > isEligible) |
Checks whether a reference to a formation is null or empty, if it is null or empty tries to re-refer it to an eligible formation More... | |
Static Protected Member Functions inherited from TaleWorlds.MountAndBlade.TacticComponent | |
static float | GetFormationGroupEffectivenessOverOrder (IEnumerable< Formation > formationGroup, OrderType orderType, IOrderable targetObject=null) |
static float | GetFormationEffectivenessOverOrder (Formation formation, OrderType orderType, IOrderable targetObject=null) |
static float | CalculateNotEngagingTacticalAdvantage (TeamQuerySystem team) |
static List< Formation > | ChooseAndSortByPriority (IEnumerable< Formation > formations, Func< Formation, bool > isEligible, Func< Formation, bool > isPrioritized, Func< Formation, float > score) |
Protected Attributes inherited from TaleWorlds.MountAndBlade.TacticComponent | |
readonly Team | team |
int | _AIControlledFormationCount = 0 |
bool | IsTacticReapplyNeeded = false |
Formation | _mainInfantry |
Formation | _archers |
Formation | _leftCavalry |
Formation | _rightCavalry |
Formation | _rangedCavalry |
Properties inherited from TaleWorlds.MountAndBlade.TacticComponent | |
IEnumerable< Formation > | Formations [get] |
IEnumerable< Formation > | FormationsIncludingSpecial [get] |
bool | AreFormationsCreated [get] |
TaleWorlds.MountAndBlade.TacticSergeantMPBotTactic.TacticSergeantMPBotTactic | ( | Team | team | ) |