M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
TrajectoryVisualizer (Scene scene) | |
void | Init (Vec3 startingPosition, Vec3 startingVelocity, float simulationTime, float pointCount) |
void | Clear () |
void | Update (Vec3 position, Vec3 velocity, float simulationTime, float pointCount, ItemObject missileItem) |
void | SetVisible (bool isVisible) |
Protected Attributes | |
MatrixFrame | initialFrame |
Properties | |
bool | IsVisible [get] |
TaleWorlds.MountAndBlade.TrajectoryVisualizer.TrajectoryVisualizer | ( | Scene | scene | ) |
void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Init | ( | Vec3 | startingPosition, |
Vec3 | startingVelocity, | ||
float | simulationTime, | ||
float | pointCount | ||
) |
void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Clear | ( | ) |
void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Update | ( | Vec3 | position, |
Vec3 | velocity, | ||
float | simulationTime, | ||
float | pointCount, | ||
ItemObject | missileItem | ||
) |
void TaleWorlds.MountAndBlade.TrajectoryVisualizer.SetVisible | ( | bool | isVisible | ) |
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protected |
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get |