M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.TrajectoryVisualizer Class Reference

Public Member Functions

 TrajectoryVisualizer (Scene scene)
 
void Init (Vec3 startingPosition, Vec3 startingVelocity, float simulationTime, float pointCount)
 
void Clear ()
 
void Update (Vec3 position, Vec3 velocity, float simulationTime, float pointCount, ItemObject missileItem)
 
void SetVisible (bool isVisible)
 

Protected Attributes

MatrixFrame initialFrame
 

Properties

bool IsVisible [get]
 

Constructor & Destructor Documentation

◆ TrajectoryVisualizer()

TaleWorlds.MountAndBlade.TrajectoryVisualizer.TrajectoryVisualizer ( Scene  scene)

Member Function Documentation

◆ Init()

void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Init ( Vec3  startingPosition,
Vec3  startingVelocity,
float  simulationTime,
float  pointCount 
)

◆ Clear()

void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Clear ( )

◆ Update()

void TaleWorlds.MountAndBlade.TrajectoryVisualizer.Update ( Vec3  position,
Vec3  velocity,
float  simulationTime,
float  pointCount,
ItemObject  missileItem 
)

◆ SetVisible()

void TaleWorlds.MountAndBlade.TrajectoryVisualizer.SetVisible ( bool  isVisible)

Member Data Documentation

◆ initialFrame

MatrixFrame TaleWorlds.MountAndBlade.TrajectoryVisualizer.initialFrame
protected

Property Documentation

◆ IsVisible

bool TaleWorlds.MountAndBlade.TrajectoryVisualizer.IsVisible
get