M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter Struct Reference

Public Member Functions

 SceneNotificationCharacter (BasicCharacterObject character, Equipment overriddenEquipment=null, BodyProperties overriddenBodyProperties=default, bool useCivilianEquipment=false, uint customColor1=uint.MaxValue, uint customColor2=uint.MaxValue, bool useHorse=false)
 

Public Attributes

readonly BasicCharacterObject Character
 
readonly Equipment OverriddenEquipment
 If not null, character will be spawned with this overridden equipment More...
 
readonly BodyProperties OverriddenBodyProperties
 If not default, character will be spawned with this overridden body properties More...
 
readonly bool UseCivilianEquipment
 If true, hero will be spawned with their civilian equipment. OverriddenEquipment will take precedence. More...
 
readonly bool UseHorse
 If true, character will be spawned with their horse in their equipment. More...
 
readonly uint CustomColor1
 
readonly uint CustomColor2
 

Constructor & Destructor Documentation

◆ SceneNotificationCharacter()

TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.SceneNotificationCharacter ( BasicCharacterObject  character,
Equipment  overriddenEquipment = null,
BodyProperties  overriddenBodyProperties = default,
bool  useCivilianEquipment = false,
uint  customColor1 = uint.MaxValue,
uint  customColor2 = uint.MaxValue,
bool  useHorse = false 
)

Member Data Documentation

◆ Character

readonly BasicCharacterObject TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.Character

◆ OverriddenEquipment

readonly Equipment TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.OverriddenEquipment

◆ OverriddenBodyProperties

readonly BodyProperties TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.OverriddenBodyProperties

◆ UseCivilianEquipment

readonly bool TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.UseCivilianEquipment

◆ UseHorse

readonly bool TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.UseHorse

◆ CustomColor1

readonly uint TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.CustomColor1

◆ CustomColor2

readonly uint TaleWorlds.Core.SceneNotificationData.SceneNotificationCharacter.CustomColor2