Structure for accessing action sets.
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static int | GetNumberOfActionSets () |
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static int | GetNumberOfMonsterUsageSets () |
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static MBActionSet | GetActionSet (string objectID) |
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static MBActionSet | GetActionSetWithIndex (int index) |
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static sbyte | GetBoneIndexWithId (string actionSetId, string boneId) |
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static bool | GetBoneHasParentBone (string actionSetId, sbyte boneIndex) |
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static Vec3 | GetActionDisplacementVector (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static AnimFlags | GetActionAnimationFlags (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static bool | CheckActionAnimationClipExists (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static int | GetAnimationIndexOfAction (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static string | GetActionAnimationName (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static float | GetActionAnimationDuration (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static ActionIndexCache | GetActionAnimationContinueToAction (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static float | GetTotalAnimationDurationWithContinueToAction (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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static float | GetActionBlendOutStartProgress (MBActionSet actionSet, ActionIndexCache actionIndexCache) |
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bool | IsValid [get] |
| Gets a value indicating whether the engine index of object is valid or not. More...
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◆ Equals() [1/2]
bool TaleWorlds.MountAndBlade.MBActionSet.Equals |
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MBActionSet |
a | ) |
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- Parameters
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a | Object that will be checked. |
- Returns
- Returns true when both objects have the same index.
◆ Equals() [2/2]
bool TaleWorlds.MountAndBlade.MBActionSet.Equals |
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int |
index | ) |
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- Parameters
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index | Index that will be checked. |
- Returns
- Returns true when index of object is equal to index parameter.
◆ GetHashCode()
override int TaleWorlds.MountAndBlade.MBActionSet.GetHashCode |
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- Returns
- Engine index is returned as the hash code since it is unique.
◆ GetName()
string TaleWorlds.MountAndBlade.MBActionSet.GetName |
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◆ GetSkeletonName()
string TaleWorlds.MountAndBlade.MBActionSet.GetSkeletonName |
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◆ GetAnimationName()
string TaleWorlds.MountAndBlade.MBActionSet.GetAnimationName |
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ActionIndexCache |
actionCode | ) |
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◆ AreActionsAlternatives()
◆ GetNumberOfActionSets()
static int TaleWorlds.MountAndBlade.MBActionSet.GetNumberOfActionSets |
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◆ GetNumberOfMonsterUsageSets()
static int TaleWorlds.MountAndBlade.MBActionSet.GetNumberOfMonsterUsageSets |
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◆ GetActionSet()
static MBActionSet TaleWorlds.MountAndBlade.MBActionSet.GetActionSet |
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string |
objectID | ) |
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◆ GetActionSetWithIndex()
static MBActionSet TaleWorlds.MountAndBlade.MBActionSet.GetActionSetWithIndex |
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int |
index | ) |
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◆ GetBoneIndexWithId()
static sbyte TaleWorlds.MountAndBlade.MBActionSet.GetBoneIndexWithId |
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string |
actionSetId, |
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string |
boneId |
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) |
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◆ GetBoneHasParentBone()
static bool TaleWorlds.MountAndBlade.MBActionSet.GetBoneHasParentBone |
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string |
actionSetId, |
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sbyte |
boneIndex |
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) |
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◆ GetActionDisplacementVector()
◆ GetActionAnimationFlags()
◆ CheckActionAnimationClipExists()
static bool TaleWorlds.MountAndBlade.MBActionSet.CheckActionAnimationClipExists |
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MBActionSet |
actionSet, |
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ActionIndexCache |
actionIndexCache |
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) |
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◆ GetAnimationIndexOfAction()
◆ GetActionAnimationName()
◆ GetActionAnimationDuration()
static float TaleWorlds.MountAndBlade.MBActionSet.GetActionAnimationDuration |
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MBActionSet |
actionSet, |
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ActionIndexCache |
actionIndexCache |
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) |
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◆ GetActionAnimationContinueToAction()
◆ GetTotalAnimationDurationWithContinueToAction()
static float TaleWorlds.MountAndBlade.MBActionSet.GetTotalAnimationDurationWithContinueToAction |
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MBActionSet |
actionSet, |
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ActionIndexCache |
actionIndexCache |
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) |
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◆ GetActionBlendOutStartProgress()
static float TaleWorlds.MountAndBlade.MBActionSet.GetActionBlendOutStartProgress |
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MBActionSet |
actionSet, |
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ActionIndexCache |
actionIndexCache |
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) |
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◆ InvalidActionSet
◆ IsValid
bool TaleWorlds.MountAndBlade.MBActionSet.IsValid |
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get |