M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
bool | IsValid () |
ItemObject | GetItemObject () |
void | DeinitializeManagedPointers () |
Public Attributes | |
MetaMesh | WeaponMesh |
MetaMesh | HolsterMesh |
MetaMesh | HolsterMeshWithWeapon |
MetaMesh | FlyingMesh |
string | Prefab |
PhysicsShape | Shape |
PhysicsShape | CollisionShape |
Material | TableauMaterial |
MatrixFrame | WeaponFrame |
int | PhysicsMaterialIndex |
int | WeaponKind |
StackArray.StackArray4Int | ItemHolsterIndices |
int | Difficulty |
float | BaseWeight |
float | Inertia |
Int16 | ReloadPhase |
bool | HasFlagAnimation |
Vec3 | AmmoOffset |
MatrixFrame | StickingFrame |
float | ScaleFactor |
float | CenterOfMass |
Vec3 | CenterOfMass3D |
Vec3 | HolsterPositionShift |
int | FlyingSoundCode |
int | PassbySoundCode |
string | TrailParticleName |
Vec3 | CenterOfMassShift |
Int16 | DataValue |
int | CurrentUsageIndex |
float | AirFrictionConstant |
bool | HasLowerHolsterPriority |
float | GlossMultiplier |
Static Public Attributes | |
static WeaponData | InvalidWeaponData = new WeaponData { WeaponKind = -1 } |
bool TaleWorlds.MountAndBlade.WeaponData.IsValid | ( | ) |
ItemObject TaleWorlds.MountAndBlade.WeaponData.GetItemObject | ( | ) |
void TaleWorlds.MountAndBlade.WeaponData.DeinitializeManagedPointers | ( | ) |
MetaMesh TaleWorlds.MountAndBlade.WeaponData.WeaponMesh |
MetaMesh TaleWorlds.MountAndBlade.WeaponData.HolsterMesh |
MetaMesh TaleWorlds.MountAndBlade.WeaponData.HolsterMeshWithWeapon |
MetaMesh TaleWorlds.MountAndBlade.WeaponData.FlyingMesh |
string TaleWorlds.MountAndBlade.WeaponData.Prefab |
PhysicsShape TaleWorlds.MountAndBlade.WeaponData.Shape |
PhysicsShape TaleWorlds.MountAndBlade.WeaponData.CollisionShape |
Material TaleWorlds.MountAndBlade.WeaponData.TableauMaterial |
MatrixFrame TaleWorlds.MountAndBlade.WeaponData.WeaponFrame |
int TaleWorlds.MountAndBlade.WeaponData.PhysicsMaterialIndex |
int TaleWorlds.MountAndBlade.WeaponData.WeaponKind |
StackArray.StackArray4Int TaleWorlds.MountAndBlade.WeaponData.ItemHolsterIndices |
int TaleWorlds.MountAndBlade.WeaponData.Difficulty |
float TaleWorlds.MountAndBlade.WeaponData.BaseWeight |
float TaleWorlds.MountAndBlade.WeaponData.Inertia |
Int16 TaleWorlds.MountAndBlade.WeaponData.ReloadPhase |
bool TaleWorlds.MountAndBlade.WeaponData.HasFlagAnimation |
Vec3 TaleWorlds.MountAndBlade.WeaponData.AmmoOffset |
MatrixFrame TaleWorlds.MountAndBlade.WeaponData.StickingFrame |
float TaleWorlds.MountAndBlade.WeaponData.ScaleFactor |
float TaleWorlds.MountAndBlade.WeaponData.CenterOfMass |
Vec3 TaleWorlds.MountAndBlade.WeaponData.CenterOfMass3D |
Vec3 TaleWorlds.MountAndBlade.WeaponData.HolsterPositionShift |
int TaleWorlds.MountAndBlade.WeaponData.FlyingSoundCode |
int TaleWorlds.MountAndBlade.WeaponData.PassbySoundCode |
string TaleWorlds.MountAndBlade.WeaponData.TrailParticleName |
Vec3 TaleWorlds.MountAndBlade.WeaponData.CenterOfMassShift |
Int16 TaleWorlds.MountAndBlade.WeaponData.DataValue |
int TaleWorlds.MountAndBlade.WeaponData.CurrentUsageIndex |
float TaleWorlds.MountAndBlade.WeaponData.AirFrictionConstant |
bool TaleWorlds.MountAndBlade.WeaponData.HasLowerHolsterPriority |
float TaleWorlds.MountAndBlade.WeaponData.GlossMultiplier |
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static |