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static bool | IsWarCausedByPlayer (IFaction faction1, IFaction faction2, DeclareWarAction.DeclareWarDetail declareWarDetail) |
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static List<(LogEntry, IFaction, IFaction)> | GetLogsForWar (StanceLink stance) |
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static List< Settlement > | GetSuccessfullSiegesInWarForFaction (IFaction capturerFaction, StanceLink stance, Func< Settlement, bool > condition=null) |
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static List< Settlement > | GetRaidsInWar (IFaction faction, StanceLink stance, Func< Settlement, bool > condition=null) |
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static List< Hero > | GetPrisonersOfWarTakenByFaction (IFaction capturerFaction, IFaction prisonerFaction) |
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static bool | DidMainHeroSwornNotToAttackFaction (IFaction faction, out TextObject explanation) |
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