M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
TreeNodeTablut (BoardGameSide side, int depth) | |
TreeNodeTablut | GetChildWithBestScore () |
void | SelectAction () |
Static Public Member Functions | |
static TreeNodeTablut | CreateTreeAndReturnRootNode (BoardGameTablut.BoardInformation initialBoardState, int maxDepth) |
Properties | |
Move | OpeningMove [get] |
SandBox.BoardGames.AI.TreeNodeTablut.TreeNodeTablut | ( | BoardGameSide | side, |
int | depth | ||
) |
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static |
TreeNodeTablut SandBox.BoardGames.AI.TreeNodeTablut.GetChildWithBestScore | ( | ) |
void SandBox.BoardGames.AI.TreeNodeTablut.SelectAction | ( | ) |
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get |