M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.BoardGames.AI.TreeNodeTablut Class Reference

Public Member Functions

 TreeNodeTablut (BoardGameSide side, int depth)
 
TreeNodeTablut GetChildWithBestScore ()
 
void SelectAction ()
 

Static Public Member Functions

static TreeNodeTablut CreateTreeAndReturnRootNode (BoardGameTablut.BoardInformation initialBoardState, int maxDepth)
 

Properties

Move OpeningMove [get]
 

Constructor & Destructor Documentation

◆ TreeNodeTablut()

SandBox.BoardGames.AI.TreeNodeTablut.TreeNodeTablut ( BoardGameSide  side,
int  depth 
)

Member Function Documentation

◆ CreateTreeAndReturnRootNode()

static TreeNodeTablut SandBox.BoardGames.AI.TreeNodeTablut.CreateTreeAndReturnRootNode ( BoardGameTablut::BoardInformation  initialBoardState,
int  maxDepth 
)
static

◆ GetChildWithBestScore()

TreeNodeTablut SandBox.BoardGames.AI.TreeNodeTablut.GetChildWithBestScore ( )

◆ SelectAction()

void SandBox.BoardGames.AI.TreeNodeTablut.SelectAction ( )

Property Documentation

◆ OpeningMove

Move SandBox.BoardGames.AI.TreeNodeTablut.OpeningMove
get