M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.BoardGames.Move Struct Reference

Public Member Functions

 Move (PawnBase unit, TileBase goalTile)
 

Public Attributes

PawnBase Unit
 
TileBase GoalTile
 

Static Public Attributes

static readonly Move Invalid = new Move { Unit = null, GoalTile = null }
 

Properties

bool IsValid [get]
 

Constructor & Destructor Documentation

◆ Move()

SandBox.BoardGames.Move.Move ( PawnBase  unit,
TileBase  goalTile 
)

Member Data Documentation

◆ Invalid

readonly Move SandBox.BoardGames.Move.Invalid = new Move { Unit = null, GoalTile = null }
static

◆ Unit

PawnBase SandBox.BoardGames.Move.Unit

◆ GoalTile

TileBase SandBox.BoardGames.Move.GoalTile

Property Documentation

◆ IsValid

bool SandBox.BoardGames.Move.IsValid
get