M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
|
Public Member Functions | |
BannerEditorView (BasicCharacterObject character, Banner banner, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh=null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction=null, ControlCharacterCreationStageReturnInt getTotalStageCountAction=null, ControlCharacterCreationStageReturnInt getFurthestIndexAction=null, ControlCharacterCreationStageWithInt goToIndexAction=null) | |
void | OnTick (float dt) |
void | OnFinalize () |
void | Exit (bool isCancel) |
void | OnDeactivate () |
void | GoToIndex (int index) |
Properties | |
GauntletLayer | GauntletLayer [get] |
BannerEditorVM | DataSource [get] |
Banner | Banner [get] |
SceneLayer | SceneLayer [get] |
SandBox.GauntletUI.BannerEditor.BannerEditorView.BannerEditorView | ( | BasicCharacterObject | character, |
Banner | banner, | ||
ControlCharacterCreationStage | affirmativeAction, | ||
TextObject | affirmativeActionText, | ||
ControlCharacterCreationStage | negativeAction, | ||
TextObject | negativeActionText, | ||
ControlCharacterCreationStage | onRefresh = null , |
||
ControlCharacterCreationStageReturnInt | getCurrentStageIndexAction = null , |
||
ControlCharacterCreationStageReturnInt | getTotalStageCountAction = null , |
||
ControlCharacterCreationStageReturnInt | getFurthestIndexAction = null , |
||
ControlCharacterCreationStageWithInt | goToIndexAction = null |
||
) |
void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnTick | ( | float | dt | ) |
void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnFinalize | ( | ) |
void SandBox.GauntletUI.BannerEditor.BannerEditorView.Exit | ( | bool | isCancel | ) |
void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnDeactivate | ( | ) |
void SandBox.GauntletUI.BannerEditor.BannerEditorView.GoToIndex | ( | int | index | ) |
|
get |
|
get |
|
get |
|
get |