M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.BannerEditor.BannerEditorView Class Reference

Public Member Functions

 BannerEditorView (BasicCharacterObject character, Banner banner, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh=null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction=null, ControlCharacterCreationStageReturnInt getTotalStageCountAction=null, ControlCharacterCreationStageReturnInt getFurthestIndexAction=null, ControlCharacterCreationStageWithInt goToIndexAction=null)
 
void OnTick (float dt)
 
void OnFinalize ()
 
void Exit (bool isCancel)
 
void OnDeactivate ()
 
void GoToIndex (int index)
 

Properties

GauntletLayer GauntletLayer [get]
 
BannerEditorVM DataSource [get]
 
Banner Banner [get]
 
SceneLayer SceneLayer [get]
 

Constructor & Destructor Documentation

◆ BannerEditorView()

SandBox.GauntletUI.BannerEditor.BannerEditorView.BannerEditorView ( BasicCharacterObject  character,
Banner  banner,
ControlCharacterCreationStage  affirmativeAction,
TextObject  affirmativeActionText,
ControlCharacterCreationStage  negativeAction,
TextObject  negativeActionText,
ControlCharacterCreationStage  onRefresh = null,
ControlCharacterCreationStageReturnInt  getCurrentStageIndexAction = null,
ControlCharacterCreationStageReturnInt  getTotalStageCountAction = null,
ControlCharacterCreationStageReturnInt  getFurthestIndexAction = null,
ControlCharacterCreationStageWithInt  goToIndexAction = null 
)

Member Function Documentation

◆ OnTick()

void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnTick ( float  dt)

◆ OnFinalize()

void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnFinalize ( )

◆ Exit()

void SandBox.GauntletUI.BannerEditor.BannerEditorView.Exit ( bool  isCancel)

◆ OnDeactivate()

void SandBox.GauntletUI.BannerEditor.BannerEditorView.OnDeactivate ( )

◆ GoToIndex()

void SandBox.GauntletUI.BannerEditor.BannerEditorView.GoToIndex ( int  index)

Property Documentation

◆ GauntletLayer

GauntletLayer SandBox.GauntletUI.BannerEditor.BannerEditorView.GauntletLayer
get

◆ DataSource

BannerEditorVM SandBox.GauntletUI.BannerEditor.BannerEditorView.DataSource
get

◆ Banner

Banner SandBox.GauntletUI.BannerEditor.BannerEditorView.Banner
get

◆ SceneLayer

SceneLayer SandBox.GauntletUI.BannerEditor.BannerEditorView.SceneLayer
get