M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
|
Inherits ScreenLayer.
Public Member Functions | |
GauntletLayer (int localOrder, string categoryId="GauntletLayer", bool shouldClear=false) | |
IGauntletMovie | LoadMovie (string movieName, ViewModel dataSource) |
void | ReleaseMovie (IGauntletMovie movie) |
override void | ProcessEvents () |
override bool | HitTest (Vector2 position) |
override bool | HitTest () |
override bool | FocusTest () |
override bool | IsFocusedOnInput () |
override void | OnOnScreenKeyboardDone (string inputText) |
override void | OnOnScreenKeyboardCanceled () |
override void | UpdateLayout () |
bool | GetIsAvailableForGamepadNavigation () |
override void | DrawDebugInfo () |
Public Attributes | |
readonly TwoDimensionView | _twoDimensionView |
readonly UIContext | _gauntletUIContext |
readonly List< Tuple< IGauntletMovie, ViewModel > > | _moviesAndDatasources |
readonly TwoDimensionEnginePlatform | _twoDimensionEnginePlatform |
readonly EngineInputService | _engineInputService |
readonly WidgetFactory | _widgetFactory |
Protected Member Functions | |
override void | OnActivate () |
override void | OnDeactivate () |
override void | Tick (float dt) |
override void | LateTick (float dt) |
override void | OnLateUpdate (float dt) |
override void | Update (IReadOnlyList< int > lastKeysPressed) |
override void | OnFinalize () |
override void | RefreshGlobalOrder (ref int currentOrder) |
override void | OnLoseFocus () |
TaleWorlds.Engine.GauntletUI.GauntletLayer.GauntletLayer | ( | int | localOrder, |
string | categoryId = "GauntletLayer" , |
||
bool | shouldClear = false |
||
) |
IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer.LoadMovie | ( | string | movieName, |
ViewModel | dataSource | ||
) |
void TaleWorlds.Engine.GauntletUI.GauntletLayer.ReleaseMovie | ( | IGauntletMovie | movie | ) |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
override void TaleWorlds.Engine.GauntletUI.GauntletLayer.ProcessEvents | ( | ) |
override bool TaleWorlds.Engine.GauntletUI.GauntletLayer.HitTest | ( | Vector2 | position | ) |
override bool TaleWorlds.Engine.GauntletUI.GauntletLayer.HitTest | ( | ) |
override bool TaleWorlds.Engine.GauntletUI.GauntletLayer.FocusTest | ( | ) |
override bool TaleWorlds.Engine.GauntletUI.GauntletLayer.IsFocusedOnInput | ( | ) |
|
protected |
override void TaleWorlds.Engine.GauntletUI.GauntletLayer.OnOnScreenKeyboardDone | ( | string | inputText | ) |
override void TaleWorlds.Engine.GauntletUI.GauntletLayer.OnOnScreenKeyboardCanceled | ( | ) |
override void TaleWorlds.Engine.GauntletUI.GauntletLayer.UpdateLayout | ( | ) |
bool TaleWorlds.Engine.GauntletUI.GauntletLayer.GetIsAvailableForGamepadNavigation | ( | ) |
override void TaleWorlds.Engine.GauntletUI.GauntletLayer.DrawDebugInfo | ( | ) |
readonly TwoDimensionView TaleWorlds.Engine.GauntletUI.GauntletLayer._twoDimensionView |
readonly UIContext TaleWorlds.Engine.GauntletUI.GauntletLayer._gauntletUIContext |
readonly List<Tuple<IGauntletMovie, ViewModel> > TaleWorlds.Engine.GauntletUI.GauntletLayer._moviesAndDatasources |
readonly TwoDimensionEnginePlatform TaleWorlds.Engine.GauntletUI.GauntletLayer._twoDimensionEnginePlatform |
readonly EngineInputService TaleWorlds.Engine.GauntletUI.GauntletLayer._engineInputService |
readonly WidgetFactory TaleWorlds.Engine.GauntletUI.GauntletLayer._widgetFactory |