M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
WidgetFactory (ResourceDepot resourceDepot, string resourceFolder) | |
void | Initialize (List< string > assemblyOrder=null) |
void | AddCustomType (string name, string path) |
IEnumerable< string > | GetPrefabNames () |
IEnumerable< string > | GetWidgetTypes () |
bool | IsBuiltinType (string name) |
Type | GetBuiltinType (string name) |
bool | IsCustomType (string typeName) |
string | GetCustomTypePath (string name) |
Widget | CreateBuiltinWidget (UIContext context, string typeName) |
WidgetPrefab | GetCustomType (string typeName) |
void | OnUnload (string typeName) |
void | CheckForUpdates () |
Properties | |
PrefabExtensionContext | PrefabExtensionContext [get] |
WidgetAttributeContext | WidgetAttributeContext [get] |
GeneratedPrefabContext | GeneratedPrefabContext [get] |
Events | |
Action | PrefabChange |
TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.WidgetFactory | ( | ResourceDepot | resourceDepot, |
string | resourceFolder | ||
) |
void TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.Initialize | ( | List< string > | assemblyOrder = null | ) |
void TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.AddCustomType | ( | string | name, |
string | path | ||
) |
IEnumerable< string > TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetPrefabNames | ( | ) |
IEnumerable< string > TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetWidgetTypes | ( | ) |
bool TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.IsBuiltinType | ( | string | name | ) |
Type TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetBuiltinType | ( | string | name | ) |
bool TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.IsCustomType | ( | string | typeName | ) |
string TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetCustomTypePath | ( | string | name | ) |
Widget TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.CreateBuiltinWidget | ( | UIContext | context, |
string | typeName | ||
) |
WidgetPrefab TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetCustomType | ( | string | typeName | ) |
void TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.OnUnload | ( | string | typeName | ) |
void TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.CheckForUpdates | ( | ) |
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get |
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get |
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get |
Action TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.PrefabChange |