M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext Class Reference

Public Member Functions

 WidgetAttributeContext ()
 
void RegisterKeyType (WidgetAttributeKeyType keyType)
 
void RegisterValueType (WidgetAttributeValueType valueType)
 
WidgetAttributeKeyType GetKeyType (string key)
 
WidgetAttributeValueType GetValueType (string value)
 

Properties

IEnumerable< WidgetAttributeKeyTypeRegisteredKeyTypes [get]
 
IEnumerable< WidgetAttributeValueTypeRegisteredValueTypes [get]
 

Constructor & Destructor Documentation

◆ WidgetAttributeContext()

TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.WidgetAttributeContext ( )

Member Function Documentation

◆ RegisterKeyType()

void TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.RegisterKeyType ( WidgetAttributeKeyType  keyType)

◆ RegisterValueType()

void TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.RegisterValueType ( WidgetAttributeValueType  valueType)

◆ GetKeyType()

WidgetAttributeKeyType TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.GetKeyType ( string  key)

◆ GetValueType()

WidgetAttributeValueType TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.GetValueType ( string  value)

Property Documentation

◆ RegisteredKeyTypes

IEnumerable<WidgetAttributeKeyType> TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.RegisteredKeyTypes
get

◆ RegisteredValueTypes

IEnumerable<WidgetAttributeValueType> TaleWorlds.GauntletUI.PrefabSystem.WidgetAttributeContext.RegisteredValueTypes
get