M&B: Bannerlord 1.1.0
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TaleWorlds.GauntletUI.PrefabSystem Namespace Reference

Classes

class  ConstantDefinition
 
class  CustomWidgetType
 
class  GeneratedPrefabContext
 
class  GeneratedPrefabInstantiationResult
 
interface  IGeneratedUIPrefabCreator
 
class  PrefabExtension
 
class  PrefabExtensionContext
 
class  VisualDefinitionTemplate
 
class  VisualStateTemplate
 
class  WidgetAttributeContext
 
class  WidgetAttributeKeyType
 
class  WidgetAttributeKeyTypeAttribute
 
class  WidgetAttributeKeyTypeId
 
class  WidgetAttributeKeyTypeParameter
 
class  WidgetAttributeTemplate
 
class  WidgetAttributeValueType
 
class  WidgetAttributeValueTypeConstant
 
class  WidgetAttributeValueTypeDefault
 
class  WidgetAttributeValueTypeParameter
 
class  WidgetCreationData
 Holds Parent of the new widget, Context to create it in, WidgetFactory to create it from, BrushFactory to use Brushes from, SpriteData to use Sprites from, Extensions to impose on the created widget. More...
 
class  WidgetExtensions
 
class  WidgetFactory
 
class  WidgetInstantiationResult
 
struct  WidgetInstantiationResultExtensionData
 
class  WidgetPrefab
 
class  WidgetTemplate
 

Enumerations

enum  ConstantDefinitionType {
  Constant ,
  BooleanCheck ,
  BrushLayerWidth ,
  BrushLayerHeight ,
  SpriteWidth ,
  SpriteHeight
}
 

Functions

delegate GeneratedPrefabInstantiationResult CreateGeneratedWidget (UIContext context, Dictionary< string, object > tags)
 

Enumeration Type Documentation

◆ ConstantDefinitionType

Enumerator
Constant 
BooleanCheck 
BrushLayerWidth 
BrushLayerHeight 
SpriteWidth 
SpriteHeight 

Function Documentation

◆ CreateGeneratedWidget()

delegate GeneratedPrefabInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.CreateGeneratedWidget ( UIContext  context,
Dictionary< string, object >  tags 
)