M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab Class Reference

Public Member Functions

 WidgetPrefab ()
 
XmlDocument Save (PrefabExtensionContext prefabExtensionContext)
 
WidgetInstantiationResult Instantiate (WidgetCreationData widgetCreationData)
 
WidgetInstantiationResult Instantiate (WidgetCreationData widgetCreationData, Dictionary< string, WidgetAttributeTemplate > parameters)
 
void OnRelease ()
 
ConstantDefinition GetConstantValue (string name)
 
string GetParameterDefaultValue (string name)
 

Static Public Member Functions

static WidgetPrefab LoadFrom (PrefabExtensionContext prefabExtensionContext, WidgetAttributeContext widgetAttributeContext, string path)
 

Properties

Dictionary< string, VisualDefinitionTemplateVisualDefinitionTemplates [get, set]
 
Dictionary< string, ConstantDefinitionConstants [get, set]
 
Dictionary< string, string > Parameters [get, set]
 
Dictionary< string, XmlElement > CustomElements [get, set]
 
WidgetTemplate RootTemplate [get]
 

Constructor & Destructor Documentation

◆ WidgetPrefab()

TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.WidgetPrefab ( )

Member Function Documentation

◆ LoadFrom()

static WidgetPrefab TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.LoadFrom ( PrefabExtensionContext  prefabExtensionContext,
WidgetAttributeContext  widgetAttributeContext,
string  path 
)
static

◆ Save()

XmlDocument TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.Save ( PrefabExtensionContext  prefabExtensionContext)

◆ Instantiate() [1/2]

WidgetInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.Instantiate ( WidgetCreationData  widgetCreationData)

◆ Instantiate() [2/2]

WidgetInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.Instantiate ( WidgetCreationData  widgetCreationData,
Dictionary< string, WidgetAttributeTemplate parameters 
)

◆ OnRelease()

void TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.OnRelease ( )

◆ GetConstantValue()

ConstantDefinition TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.GetConstantValue ( string  name)

◆ GetParameterDefaultValue()

string TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.GetParameterDefaultValue ( string  name)

Property Documentation

◆ VisualDefinitionTemplates

Dictionary<string, VisualDefinitionTemplate> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.VisualDefinitionTemplates
getset

◆ Constants

Dictionary<string, ConstantDefinition> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.Constants
getset

◆ Parameters

Dictionary<string, string> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.Parameters
getset

◆ CustomElements

Dictionary<string, XmlElement> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.CustomElements
getset

◆ RootTemplate

WidgetTemplate TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.RootTemplate
get