M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
|
Public Member Functions | |
GeneratedPrefabContext () | |
void | CollectPrefabs () |
void | AddGeneratedPrefab (string prefabName, string variantName, CreateGeneratedWidget creator) |
GeneratedPrefabInstantiationResult | InstantiatePrefab (UIContext conext, string prefabName, string variantName, Dictionary< string, object > data) |
TaleWorlds.GauntletUI.PrefabSystem.GeneratedPrefabContext.GeneratedPrefabContext | ( | ) |
void TaleWorlds.GauntletUI.PrefabSystem.GeneratedPrefabContext.CollectPrefabs | ( | ) |
void TaleWorlds.GauntletUI.PrefabSystem.GeneratedPrefabContext.AddGeneratedPrefab | ( | string | prefabName, |
string | variantName, | ||
CreateGeneratedWidget | creator | ||
) |
GeneratedPrefabInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.GeneratedPrefabContext.InstantiatePrefab | ( | UIContext | conext, |
string | prefabName, | ||
string | variantName, | ||
Dictionary< string, object > | data | ||
) |