Inherits ScreenBase, TaleWorlds.CampaignSystem.GameState.ICraftingStateHandler, and TaleWorlds.Core.IGameStateListener.
◆ GauntletCraftingScreen()
SandBox.GauntletUI.GauntletCraftingScreen.GauntletCraftingScreen |
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CraftingState |
craftingState | ) |
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◆ Initialize()
void SandBox.GauntletUI.GauntletCraftingScreen.Initialize |
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◆ OnInitialize()
override void SandBox.GauntletUI.GauntletCraftingScreen.OnInitialize |
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◆ OnFinalize()
override void SandBox.GauntletUI.GauntletCraftingScreen.OnFinalize |
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◆ OnFrameTick()
override void SandBox.GauntletUI.GauntletCraftingScreen.OnFrameTick |
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float |
dt | ) |
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◆ OnCraftingLogicInitialized()
void SandBox.GauntletUI.GauntletCraftingScreen.OnCraftingLogicInitialized |
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◆ OnCraftingLogicRefreshed()
void SandBox.GauntletUI.GauntletCraftingScreen.OnCraftingLogicRefreshed |
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◆ ReloadCraftingPieces()
static string SandBox.GauntletUI.GauntletCraftingScreen.ReloadCraftingPieces |
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List< String > |
strings | ) |
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static |