M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.GauntletMapConversationView Class Reference

Inherits SandBox.View.Map.MapView, and TaleWorlds.CampaignSystem.Conversation.IConversationStateHandler.

Public Member Functions

 GauntletMapConversationView (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData)
 
void OnConversationInstall ()
 
void OnConversationUninstall ()
 
void OnConversationActivate ()
 
void OnConversationDeactivate ()
 
void OnConversationContinue ()
 
void ExecuteConversationContinue ()
 

Protected Member Functions

override void CreateLayout ()
 
override void OnFrameTick (float dt)
 
override void OnIdleTick (float dt)
 
override bool IsEscaped ()
 
override void OnMenuModeTick (float dt)
 
override void OnMapConversationUpdate (ConversationCharacterData playerConversationData, ConversationCharacterData partnerConversationData)
 Triggers when a new map conversation gets called while there is already a map conversation.
 
override void OnFinalize ()
 

Additional Inherited Members

- Static Protected Attributes inherited from SandBox.View.Map.MapView
const float ContextAlphaModifier = 8.5f
 
- Properties inherited from SandBox.View.Map.MapView
MapScreen MapScreen [get]
 
MapState MapState [get]
 
- Properties inherited from SandBox.View.SandboxView
bool IsFinalized [get, protected set]
 
ScreenLayer Layer [get, protected set]
 

Constructor & Destructor Documentation

◆ GauntletMapConversationView()

SandBox.GauntletUI.Map.GauntletMapConversationView.GauntletMapConversationView ( ConversationCharacterData  playerCharacterData,
ConversationCharacterData  conversationPartnerData 
)

Member Function Documentation

◆ CreateLayout()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.CreateLayout ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFrameTick()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.OnFrameTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnIdleTick()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.OnIdleTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ IsEscaped()

override bool SandBox.GauntletUI.Map.GauntletMapConversationView.IsEscaped ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnMenuModeTick()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.OnMenuModeTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnMapConversationUpdate()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.OnMapConversationUpdate ( ConversationCharacterData  playerConversationData,
ConversationCharacterData  partnerConversationData 
)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFinalize()

override void SandBox.GauntletUI.Map.GauntletMapConversationView.OnFinalize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.