Inherits TaleWorlds.Core.GameState.
◆ OnIdleTick()
override void TaleWorlds.CampaignSystem.GameState.MapState.OnIdleTick |
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float |
dt | ) |
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protectedvirtual |
◆ OnJoinArmy()
void TaleWorlds.CampaignSystem.GameState.MapState.OnJoinArmy |
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| ) |
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◆ OnLeaveArmy()
void TaleWorlds.CampaignSystem.GameState.MapState.OnLeaveArmy |
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◆ OnDispersePlayerLeadedArmy()
void TaleWorlds.CampaignSystem.GameState.MapState.OnDispersePlayerLeadedArmy |
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◆ OnArmyCreated()
void TaleWorlds.CampaignSystem.GameState.MapState.OnArmyCreated |
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MobileParty |
mobileParty | ) |
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◆ OnMainPartyEncounter()
void TaleWorlds.CampaignSystem.GameState.MapState.OnMainPartyEncounter |
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◆ ProcessTravel() [1/2]
void TaleWorlds.CampaignSystem.GameState.MapState.ProcessTravel |
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Vec2 |
point | ) |
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◆ ProcessTravel() [2/2]
void TaleWorlds.CampaignSystem.GameState.MapState.ProcessTravel |
( |
PartyBase |
party | ) |
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◆ OnTick()
override void TaleWorlds.CampaignSystem.GameState.MapState.OnTick |
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float |
dt | ) |
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protectedvirtual |
◆ OnLoadingFinished()
void TaleWorlds.CampaignSystem.GameState.MapState.OnLoadingFinished |
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| ) |
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◆ OnMapConversationStarts()
◆ OnMapConversationOver()
void TaleWorlds.CampaignSystem.GameState.MapState.OnMapConversationOver |
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◆ OnActivate()
override void TaleWorlds.CampaignSystem.GameState.MapState.OnActivate |
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protectedvirtual |
◆ EnterMenuMode()
void TaleWorlds.CampaignSystem.GameState.MapState.EnterMenuMode |
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◆ ExitMenuMode()
void TaleWorlds.CampaignSystem.GameState.MapState.ExitMenuMode |
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◆ StartBattleSimulation()
void TaleWorlds.CampaignSystem.GameState.MapState.StartBattleSimulation |
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◆ EndBattleSimulation()
void TaleWorlds.CampaignSystem.GameState.MapState.EndBattleSimulation |
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◆ OnPlayerSiegeActivated()
void TaleWorlds.CampaignSystem.GameState.MapState.OnPlayerSiegeActivated |
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◆ OnPlayerSiegeDeactivated()
void TaleWorlds.CampaignSystem.GameState.MapState.OnPlayerSiegeDeactivated |
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◆ OnSiegeEngineClick()
void TaleWorlds.CampaignSystem.GameState.MapState.OnSiegeEngineClick |
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MatrixFrame |
siegeEngineFrame | ) |
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◆ MenuContext
MenuContext TaleWorlds.CampaignSystem.GameState.MapState.MenuContext |
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get |
◆ GameMenuId
string TaleWorlds.CampaignSystem.GameState.MapState.GameMenuId |
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getset |
◆ AtMenu
bool TaleWorlds.CampaignSystem.GameState.MapState.AtMenu |
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get |
◆ MapConversationActive
bool TaleWorlds.CampaignSystem.GameState.MapState.MapConversationActive |
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get |
◆ Handler
◆ IsSimulationActive
bool TaleWorlds.CampaignSystem.GameState.MapState.IsSimulationActive |
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get |