Inherited by SandBox.View.Map.MapScreen.
◆ OnRefreshState()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnRefreshState |
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◆ OnMainPartyEncounter()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnMainPartyEncounter |
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◆ BeforeTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.BeforeTick |
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float |
dt | ) |
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◆ Tick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.Tick |
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float |
dt | ) |
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◆ AfterTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.AfterTick |
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float |
dt | ) |
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◆ AfterWaitTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.AfterWaitTick |
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float |
dt | ) |
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◆ OnIdleTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnIdleTick |
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float |
dt | ) |
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◆ OnSignalPeriodicEvents()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnSignalPeriodicEvents |
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◆ OnExit()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnExit |
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◆ ResetCamera()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.ResetCamera |
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bool |
resetDistance, |
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bool |
teleportToMainParty |
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) |
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◆ TeleportCameraToMainParty()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.TeleportCameraToMainParty |
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◆ FastMoveCameraToMainParty()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.FastMoveCameraToMainParty |
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◆ IsCameraLockedToPlayerParty()
bool TaleWorlds.CampaignSystem.GameState.IMapStateHandler.IsCameraLockedToPlayerParty |
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◆ StartCameraAnimation()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.StartCameraAnimation |
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Vec2 |
targetPosition, |
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float |
animationStopDuration |
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) |
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◆ OnHourlyTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnHourlyTick |
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◆ OnMenuModeTick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnMenuModeTick |
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float |
dt | ) |
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◆ OnEnteringMenuMode()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnEnteringMenuMode |
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MenuContext |
menuContext | ) |
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◆ OnExitingMenuMode()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnExitingMenuMode |
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◆ OnBattleSimulationStarted()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnBattleSimulationStarted |
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BattleSimulation |
battleSimulation | ) |
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◆ OnBattleSimulationEnded()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnBattleSimulationEnded |
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◆ OnMapConversationStarts()
◆ OnMapConversationOver()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnMapConversationOver |
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◆ OnPlayerSiegeActivated()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnPlayerSiegeActivated |
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◆ OnPlayerSiegeDeactivated()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnPlayerSiegeDeactivated |
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◆ OnSiegeEngineClick()
void TaleWorlds.CampaignSystem.GameState.IMapStateHandler.OnSiegeEngineClick |
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MatrixFrame |
siegeEngineFrame | ) |
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