Inherits TaleWorlds.ObjectSystem.MBObjectBase.
◆ Refresh()
void TaleWorlds.CampaignSystem.GameState.MenuContext.Refresh |
( |
| ) |
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◆ SwitchToMenu()
void TaleWorlds.CampaignSystem.GameState.MenuContext.SwitchToMenu |
( |
string |
menuId | ) |
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◆ Destroy()
void TaleWorlds.CampaignSystem.GameState.MenuContext.Destroy |
( |
| ) |
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◆ OnTick()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OnTick |
( |
float |
dt | ) |
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◆ OnHourlyTick()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OnHourlyTick |
( |
| ) |
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◆ GetCurrentRepeatableObject()
Object TaleWorlds.CampaignSystem.GameState.MenuContext.GetCurrentRepeatableObject |
( |
| ) |
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◆ GetSelectedObject()
Object TaleWorlds.CampaignSystem.GameState.MenuContext.GetSelectedObject |
( |
| ) |
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◆ GetSelectedRepeatableObject()
Object TaleWorlds.CampaignSystem.GameState.MenuContext.GetSelectedRepeatableObject |
( |
| ) |
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◆ SetRepeatObjectList()
void TaleWorlds.CampaignSystem.GameState.MenuContext.SetRepeatObjectList |
( |
IEnumerable< Object > |
list | ) |
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◆ OnConsequence()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OnConsequence |
( |
GameMenuOption |
gameMenuOption | ) |
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◆ InvokeConsequence()
void TaleWorlds.CampaignSystem.GameState.MenuContext.InvokeConsequence |
( |
int |
index | ) |
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◆ CloseEvent()
void TaleWorlds.CampaignSystem.GameState.MenuContext.CloseEvent |
( |
| ) |
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◆ SetBackgroundMeshName()
void TaleWorlds.CampaignSystem.GameState.MenuContext.SetBackgroundMeshName |
( |
string |
name | ) |
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◆ SetPanelSound()
void TaleWorlds.CampaignSystem.GameState.MenuContext.SetPanelSound |
( |
string |
panelSoundID | ) |
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◆ SetAmbientSound()
void TaleWorlds.CampaignSystem.GameState.MenuContext.SetAmbientSound |
( |
string |
ambientSoundID | ) |
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◆ OpenTownManagement()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OpenTownManagement |
( |
| ) |
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◆ OpenRecruitVolunteers()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OpenRecruitVolunteers |
( |
| ) |
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◆ OpenTournamentLeaderboards()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OpenTournamentLeaderboards |
( |
| ) |
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◆ OpenTroopSelection()
void TaleWorlds.CampaignSystem.GameState.MenuContext.OpenTroopSelection |
( |
TroopRoster |
fullRoster, |
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TroopRoster |
initialSelections, |
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Func< CharacterObject, bool > |
canChangeStatusOfTroop, |
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Action< TroopRoster > |
onDone, |
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int |
maxSelectableTroopCount |
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) |
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◆ GameMenu
GameMenu TaleWorlds.CampaignSystem.GameState.MenuContext.GameMenu |
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get |
◆ Handler
◆ CurrentBackgroundMeshName
string TaleWorlds.CampaignSystem.GameState.MenuContext.CurrentBackgroundMeshName |
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get |
◆ CurrentAmbientSoundID
string TaleWorlds.CampaignSystem.GameState.MenuContext.CurrentAmbientSoundID |
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get |
◆ CurrentPanelSoundID
string TaleWorlds.CampaignSystem.GameState.MenuContext.CurrentPanelSoundID |
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get |