M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameState.IMenuContextHandler Interface Reference

Inherited by SandBox.View.Menu.MenuViewContext.

Public Member Functions

void OnBackgroundMeshNameSet (string name)
 
void OnOpenTownManagement ()
 
void OnOpenRecruitVolunteers ()
 
void OnOpenTournamentLeaderboard ()
 
void OnOpenTroopSelection (TroopRoster fullRoster, TroopRoster initialSelections, Func< CharacterObject, bool > canChangeStatusOfTroop, Action< TroopRoster > onDone, int maxSelectableTroopCount, int minSelectableTroopCount=1)
 
void OnMenuCreate ()
 
void OnMenuActivate ()
 
void OnHourlyTick ()
 
void OnPanelSoundIDSet (string panelSoundID)
 
void OnAmbientSoundIDSet (string ambientSoundID)
 

Member Function Documentation

◆ OnBackgroundMeshNameSet()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnBackgroundMeshNameSet ( string  name)

◆ OnOpenTownManagement()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnOpenTownManagement ( )

◆ OnOpenRecruitVolunteers()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnOpenRecruitVolunteers ( )

◆ OnOpenTournamentLeaderboard()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnOpenTournamentLeaderboard ( )

◆ OnOpenTroopSelection()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnOpenTroopSelection ( TroopRoster  fullRoster,
TroopRoster  initialSelections,
Func< CharacterObject, bool >  canChangeStatusOfTroop,
Action< TroopRoster onDone,
int  maxSelectableTroopCount,
int  minSelectableTroopCount = 1 
)

◆ OnMenuCreate()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnMenuCreate ( )

◆ OnMenuActivate()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnMenuActivate ( )

◆ OnHourlyTick()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnHourlyTick ( )

◆ OnPanelSoundIDSet()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnPanelSoundIDSet ( string  panelSoundID)

◆ OnAmbientSoundIDSet()

void TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnAmbientSoundIDSet ( string  ambientSoundID)