M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.GauntletMapEventVisual Class Reference

Inherits TaleWorlds.CampaignSystem.MapEvents.IMapEventVisual.

Public Member Functions

 GauntletMapEventVisual (MapEvent mapEvent, Action< GauntletMapEventVisual > onInitialized, Action< GauntletMapEventVisual > onVisibilityChanged, Action< GauntletMapEventVisual > onDeactivate)
 
void Initialize (Vec2 position, int battleSizeValue, bool hasSound, bool isVisible)
 
void OnMapEventEnd ()
 
void SetVisibility (bool isVisible)
 
void Initialize (Vec2 position, int battleSizeValue, bool hasSound, bool isVisible)
 
void OnMapEventEnd ()
 
void SetVisibility (bool isVisible)
 

Properties

MapEvent MapEvent [get]
 
Vec2 WorldPosition [get]
 
bool IsVisible [get]
 

Constructor & Destructor Documentation

◆ GauntletMapEventVisual()

SandBox.GauntletUI.Map.GauntletMapEventVisual.GauntletMapEventVisual ( MapEvent  mapEvent,
Action< GauntletMapEventVisual onInitialized,
Action< GauntletMapEventVisual onVisibilityChanged,
Action< GauntletMapEventVisual onDeactivate 
)

Member Function Documentation

◆ Initialize()

void SandBox.GauntletUI.Map.GauntletMapEventVisual.Initialize ( Vec2  position,
int  battleSizeValue,
bool  hasSound,
bool  isVisible 
)

◆ OnMapEventEnd()

void SandBox.GauntletUI.Map.GauntletMapEventVisual.OnMapEventEnd ( )

◆ SetVisibility()

void SandBox.GauntletUI.Map.GauntletMapEventVisual.SetVisibility ( bool  isVisible)

Property Documentation

◆ MapEvent

MapEvent SandBox.GauntletUI.Map.GauntletMapEventVisual.MapEvent
get

◆ WorldPosition

Vec2 SandBox.GauntletUI.Map.GauntletMapEventVisual.WorldPosition
get

◆ IsVisible

bool SandBox.GauntletUI.Map.GauntletMapEventVisual.IsVisible
get