Inherits TaleWorlds.CampaignSystem.MapEvents.IMapEventVisual.
◆ GauntletMapEventVisual()
◆ Initialize()
void SandBox.GauntletUI.Map.GauntletMapEventVisual.Initialize |
( |
Vec2 |
position, |
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|
int |
battleSizeValue, |
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|
bool |
hasSound, |
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|
bool |
isVisible |
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) |
| |
◆ OnMapEventEnd()
void SandBox.GauntletUI.Map.GauntletMapEventVisual.OnMapEventEnd |
( |
| ) |
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◆ SetVisibility()
void SandBox.GauntletUI.Map.GauntletMapEventVisual.SetVisibility |
( |
bool |
isVisible | ) |
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◆ MapEvent
MapEvent SandBox.GauntletUI.Map.GauntletMapEventVisual.MapEvent |
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get |
◆ WorldPosition
Vec2 SandBox.GauntletUI.Map.GauntletMapEventVisual.WorldPosition |
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get |
◆ IsVisible
bool SandBox.GauntletUI.Map.GauntletMapEventVisual.IsVisible |
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get |