M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.GauntletMapOverlayView Class Reference

Inherits SandBox.View.Map.MapView.

Public Member Functions

 GauntletMapOverlayView (GameOverlays.MapOverlayType type)
 
GameMenuOverlay GetOverlay (GameOverlays.MapOverlayType mapOverlayType)
 

Protected Member Functions

override void CreateLayout ()
 
override void OnArmyLeft ()
 
override void OnFinalize ()
 
override void OnHourlyTick ()
 
override void OnFrameTick (float dt)
 
override bool IsEscaped ()
 
override void OnActivate ()
 
override void OnResume ()
 
override void OnMapScreenUpdate (float dt)
 
override void OnMenuModeTick (float dt)
 

Additional Inherited Members

- Static Protected Attributes inherited from SandBox.View.Map.MapView
const float ContextAlphaModifier = 8.5f
 
- Properties inherited from SandBox.View.Map.MapView
MapScreen MapScreen [get]
 
MapState MapState [get]
 
- Properties inherited from SandBox.View.SandboxView
bool IsFinalized [get, protected set]
 
ScreenLayer Layer [get, protected set]
 

Constructor & Destructor Documentation

◆ GauntletMapOverlayView()

SandBox.GauntletUI.Map.GauntletMapOverlayView.GauntletMapOverlayView ( GameOverlays::MapOverlayType  type)

Member Function Documentation

◆ CreateLayout()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.CreateLayout ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ GetOverlay()

GameMenuOverlay SandBox.GauntletUI.Map.GauntletMapOverlayView.GetOverlay ( GameOverlays::MapOverlayType  mapOverlayType)

◆ OnArmyLeft()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnArmyLeft ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFinalize()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnFinalize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnHourlyTick()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnHourlyTick ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFrameTick()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnFrameTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ IsEscaped()

override bool SandBox.GauntletUI.Map.GauntletMapOverlayView.IsEscaped ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnActivate()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnActivate ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.

◆ OnResume()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnResume ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnMapScreenUpdate()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnMapScreenUpdate ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnMenuModeTick()

override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnMenuModeTick ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.