Inherits SandBox.View.Map.MapView.
◆ GauntletMapOverlayView()
◆ CreateLayout()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.CreateLayout |
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◆ GetOverlay()
◆ OnArmyLeft()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnArmyLeft |
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◆ OnFinalize()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnFinalize |
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◆ OnHourlyTick()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnHourlyTick |
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◆ OnFrameTick()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnFrameTick |
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float |
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◆ IsEscaped()
override bool SandBox.GauntletUI.Map.GauntletMapOverlayView.IsEscaped |
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◆ OnActivate()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnActivate |
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◆ OnResume()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnResume |
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◆ OnMapScreenUpdate()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnMapScreenUpdate |
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float |
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◆ OnMenuModeTick()
override void SandBox.GauntletUI.Map.GauntletMapOverlayView.OnMenuModeTick |
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float |
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